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SERVER: Properly hide disconnected players
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2 changed files with 7 additions and 0 deletions
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@ -144,6 +144,7 @@ void() precaches =
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precache_model ("models/sprites/revive_white.spr");
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precache_model ("models/sprites/revive_white.spr");
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precache_model ("models/sprites/sprkle.spr");
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precache_model ("models/sprites/sprkle.spr");
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precache_model ("models/sprites/lightning.spr");
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precache_model ("models/sprites/lightning.spr");
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precache_model ("models/sprites/null.spr");
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precache_model ("models/way/current_way.spr");
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precache_model ("models/way/current_way.spr");
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precache_model ("models/way/current_way_door.spr");
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precache_model ("models/way/current_way_door.spr");
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precache_model ("models/way/last_way.spr");
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precache_model ("models/way/last_way.spr");
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@ -664,6 +664,12 @@ void() ClientDisconnect =
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bprint(PRINT_HIGH, " has left the game.\n");
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bprint(PRINT_HIGH, " has left the game.\n");
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player_count--;
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player_count--;
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UpdatePlayerCount(player_count);
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UpdatePlayerCount(player_count);
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self.classname = "disconnected";
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self.solid = SOLID_NOT;
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self.movetype = MOVETYPE_TOSS;
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self.nextthink = -1;
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setmodel(self, "models/sprites/null.spr");
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};
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};
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