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Server: Remove FIRETYPE_RAYBEAM from Util_WeaponIsSemiAutomatic
Fixes disparity issue with the Ray Gun acting as a semi automatic weapon.
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1 changed files with 1 additions and 1 deletions
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@ -657,7 +657,7 @@ float(float weapon) Util_WeaponIsSemiAutomatic =
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// Valid firetypes
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// Valid firetypes
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if (firetype == FIRETYPE_SEMIAUTO || firetype == FIRETYPE_GRENADE ||
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if (firetype == FIRETYPE_SEMIAUTO || firetype == FIRETYPE_GRENADE ||
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firetype == FIRETYPE_RAYBEAM || firetype == FIRETYPE_TESLA)
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firetype == FIRETYPE_TESLA)
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return true;
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return true;
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return false;
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return false;
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