Server: Remove FIRETYPE_RAYBEAM from Util_WeaponIsSemiAutomatic

Fixes disparity issue with the Ray Gun acting as a semi automatic weapon.
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Ian 2022-12-09 17:13:42 -05:00 committed by GitHub
parent 900b6e198c
commit 6afcdc3ecb
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@ -657,7 +657,7 @@ float(float weapon) Util_WeaponIsSemiAutomatic =
// Valid firetypes // Valid firetypes
if (firetype == FIRETYPE_SEMIAUTO || firetype == FIRETYPE_GRENADE || if (firetype == FIRETYPE_SEMIAUTO || firetype == FIRETYPE_GRENADE ||
firetype == FIRETYPE_RAYBEAM || firetype == FIRETYPE_TESLA) firetype == FIRETYPE_TESLA)
return true; return true;
return false; return false;