SERVER: Assign player spawn point weapon instead of just providing

This commit is contained in:
cypress 2023-12-28 11:50:32 -05:00
parent cf8e8a23de
commit 6a2cdf5f2d

View file

@ -730,7 +730,7 @@ void() Player_PickSpawnPoint =
self.angles = spawn_point.angles;
// Assign their starting weapon
Weapon_GiveWeapon(spawn_point.weapon, spawn_point.currentmag, spawn_point.currentammo);
Weapon_AssignWeapon(0, spawn_point.weapon, spawn_point.currentmag, spawn_point.currentammo);
// Activate anything the Spawn was targeting
entity tempe = self;