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Server: Bleedout Timer parity
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1 changed files with 2 additions and 2 deletions
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@ -170,11 +170,11 @@ void() EndGameSetup =
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}
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}
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// rec_downed is used as a recursive loop where we consistently check to see if ALL players are downed
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// rec_downed is used as a recursive loop where we consistently check to see if ALL players are downed
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// if they aren't dead, we keep looping until our OWN death (45 seconds, so 450 loops)
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// if they aren't dead, we keep looping until our OWN death (30 seconds, so 300 loops)
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void() rec_downed =
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void() rec_downed =
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{
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{
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self.downedloop++;
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self.downedloop++;
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if (self.downedloop == 450) {
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if (self.downedloop == 300) {
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startspectate();
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startspectate();
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return;
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return;
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}
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}
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