Server: Bleedout Timer parity

This commit is contained in:
moto 2022-07-10 10:58:31 -04:00
parent 9e8293b2eb
commit 68a8fcb4ac

View file

@ -170,11 +170,11 @@ void() EndGameSetup =
} }
// rec_downed is used as a recursive loop where we consistently check to see if ALL players are downed // rec_downed is used as a recursive loop where we consistently check to see if ALL players are downed
// if they aren't dead, we keep looping until our OWN death (45 seconds, so 450 loops) // if they aren't dead, we keep looping until our OWN death (30 seconds, so 300 loops)
void() rec_downed = void() rec_downed =
{ {
self.downedloop++; self.downedloop++;
if (self.downedloop == 450) { if (self.downedloop == 300) {
startspectate(); startspectate();
return; return;
} }