From 68a8fcb4acc1f24cc44b763846e92376e893e9c9 Mon Sep 17 00:00:00 2001 From: moto Date: Sun, 10 Jul 2022 10:58:31 -0400 Subject: [PATCH] Server: Bleedout Timer parity --- source/server/damage.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/server/damage.qc b/source/server/damage.qc index 7d71af8..c3ba2da 100644 --- a/source/server/damage.qc +++ b/source/server/damage.qc @@ -170,11 +170,11 @@ void() EndGameSetup = } // rec_downed is used as a recursive loop where we consistently check to see if ALL players are downed -// if they aren't dead, we keep looping until our OWN death (45 seconds, so 450 loops) +// if they aren't dead, we keep looping until our OWN death (30 seconds, so 300 loops) void() rec_downed = { self.downedloop++; - if (self.downedloop == 450) { + if (self.downedloop == 300) { startspectate(); return; }