Restored PF_particle in QC

This commit is contained in:
Tyler Young 2023-01-22 20:12:51 -05:00
parent dc0c3136c5
commit 63cbb71d73

View file

@ -208,7 +208,7 @@ vector (entity e, float speed)
float (string s) cvar = #45; // return cvar.value float (string s) cvar = #45; // return cvar.value
void (string s) localcmd = #46; // put string into local que void (string s) localcmd = #46; // put string into local que
entity (entity e) nextent = #47; // for looping through all ents entity (entity e) nextent = #47; // for looping through all ents
//void (vector o, vector d, float color, float count) particle = #48; // start a particle effect void (vector o, vector d, float color, float count) particle = #48; // start a particle effect
void () ChangeYaw = #49; // turn towards self.ideal_yaw void () ChangeYaw = #49; // turn towards self.ideal_yaw
float (string name) GetSoundLen = #50; float (string name) GetSoundLen = #50;
vector (vector v) vectoangles = #51; vector (vector v) vectoangles = #51;
@ -491,4 +491,3 @@ string(float num)
#define FILE_WRITE 2 #define FILE_WRITE 2
string CMD_STRING; string CMD_STRING;
void (vector o, vector d, float color, float count) particle = {};