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SERVER/FTE: Don't use float precision for way saving, account for it in load
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parent
a10a63ba9b
commit
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1 changed files with 12 additions and 6 deletions
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@ -364,23 +364,29 @@ void() Remove_Links =
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string tempstest;
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void() Save_Waypoints_Legacy =
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{
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local float file;
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float file;
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string h;
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h = strcat(mappath, ".way");
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file = fopen (h, FILE_WRITE);
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local entity dway;
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//fputs(file, "begin\n");
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entity dway;
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dway = find(world, classname, "waypoint");
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while (dway)
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{
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dprint ("Saving waypoints\n");
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fputs(file,"Waypoint\n");
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fputs(file,"{\norigin = ");
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tempstest = vtos(dway.origin);
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// FTE users are just gonna have to deal with no float precision
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// for now. :s
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int x = ftoi(dway.origin_x);
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int y = ftoi(dway.origin_y);
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int z = ftoi(dway.origin_z);
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tempstest = strcat("'", itos(x), " ", itos(y), " ", itos(z), "'");
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tempstest = strzone(tempstest);
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fputs(file,tempstest);
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fputs(file, tempstest);
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strunzone (tempstest);
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fputs(file,"\nid = ");
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fputs(file,dway.waynum);
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@ -663,7 +669,7 @@ void() Load_Waypoints_Legacy
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}
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h = fgets(file);
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h = fgets(file);
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h = substring(h, 9, 20);
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h = substring(h, 9, 50); // fix for high-precision vectors.
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where = stov(h);
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h = (fgets(file));
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