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SERVER: Add sv_tracedmgmultiplier
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parent
447342ed71
commit
618cda4e04
4 changed files with 35 additions and 3 deletions
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@ -65,6 +65,8 @@ float ach_tracker_barr;
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float ach_tracker_spin;
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float ach_tracker_luck;
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float global_trace_damage_multiplier;
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.float ads_release;
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.vector oldvelocity;
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@ -34,6 +34,7 @@ void() SUB_Remove = {remove(self);}
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void() main =
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{
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cheats_have_been_activated = false;
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global_trace_damage_multiplier = 1;
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}
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float ai_delay_time;
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@ -161,6 +161,30 @@ float(string params) Command_noclip =
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return COMMAND_SUCCESS;
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}
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//
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// Command_tracedmgmultiplier()
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// Multiplies damage output with weapons that fire Traces.
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//
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float(string params) Command_tracedmgmultiplier =
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{
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// Anti-Cheat in Co-Op.
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if (coop && cheats_have_been_activated == false) {
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bprint(PRINT_HIGH, "Someone tried to issue sv_tracedmgmultiplier in a Co-Op match. Nice try!\n");
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return COMMAND_FAILURE;
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}
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// Grab parameters.
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tokenize(params);
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float value = stof(argv(0));
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if (value <= 0) {
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bprint(PRINT_HIGH, "Command_tracedmgmultiplier: 0 or less than 0 multiplier not allowed. Failing.\n");
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return COMMAND_FAILURE;
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}
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global_trace_damage_multiplier = value;
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return COMMAND_SUCCESS;
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}
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//
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// Server command table
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@ -181,7 +205,8 @@ var struct {
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{"give", Command_give, true, "Usage: give <weapon number>\n Gives `weapon` of index.\n"},
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{"qc_soft_restart", Command_softrestart, false, "Executes the Soft_Restart QuakeC function. Useful for debugging its functionality.\n"},
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{"god", Command_godmode, false, "Toggles God Mode.\n"},
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{"noclip", Command_noclip, false, "Toggles No Clip.\n"}
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{"noclip", Command_noclip, false, "Toggles No Clip.\n"},
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{"sv_tracedmgmultiplier", Command_tracedmgmultiplier, true, "Multiplies damage output with weapons that fire Traces.\n"}
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};
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//
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@ -237,4 +262,4 @@ void(string command_string) SV_ParseClientCommand =
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clientcommand(self, command_string);
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#endif // FTE
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};
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};
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@ -1426,7 +1426,11 @@ void(float side) W_Fire =
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}
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//get some basic info
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damage = getWeaponDamage(self.weapon);
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damage = getWeaponDamage(self.weapon);
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if (global_trace_damage_multiplier != 0)
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damage *= global_trace_damage_multiplier;
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firetype = GetFiretype (self.weapon);
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if (side == S_RIGHT) {
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modelname = GetWeaponModel(self.weapon, 0);
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