mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-25 05:11:05 +00:00
Updated ADS positions
Updated most of the weapons ADS positions, so they are more accurate.
This commit is contained in:
parent
371f4b9824
commit
61029978e9
1 changed files with 22 additions and 19 deletions
|
@ -1535,65 +1535,68 @@ vector GetWeaponADSPos(float wep) {
|
|||
|
||||
switch (wep) {
|
||||
case W_COLT:
|
||||
return [-2.99, 2.67, 0.92];
|
||||
return [-2.99, 2.75, 0.92]; //ironsight is accurate, model rotation is not
|
||||
case W_KAR:
|
||||
case W_ARMAGEDDON:
|
||||
return [-2.19, 2.67, 1.5];
|
||||
return [-2.19, 2.76, 1.57];
|
||||
case W_SPRING:
|
||||
case W_PULVERIZER:
|
||||
return [-2.19, 2.67, 1.6];
|
||||
case W_THOMPSON:
|
||||
case W_GIBS:
|
||||
return [0.5, 3.03, 1.63];
|
||||
return [0.5, 3.08, 1.76];
|
||||
case W_357:
|
||||
case W_KILLU:
|
||||
return [-2.6, 4.10, 0.5];
|
||||
return [-2.6, 4.16, 0.55];
|
||||
case W_BAR:
|
||||
case W_WIDOW:
|
||||
return [2.7, 1.90, 1.27];
|
||||
return [2.7, 2.0, 1.27]; //ironsight is accurate, model rotation is not
|
||||
case W_BROWNING:
|
||||
case W_ACCELERATOR:
|
||||
return [-4.6, 3.95, 1.68];
|
||||
return [-4.6, 4.0, 1.68]; //ironsight is accurate, model rotation is not
|
||||
case W_DB:
|
||||
case W_BORE:
|
||||
case W_SAWNOFF:
|
||||
return [2.0, 2.9, 1.0];
|
||||
return [2.0, 2.9, 1.51];
|
||||
case W_FG:
|
||||
case W_IMPELLER:
|
||||
return [-6.5, 5.85, .88];
|
||||
return [-6.5, 5.92, .88];
|
||||
case W_GEWEHR:
|
||||
case W_COMPRESSOR:
|
||||
return [-0.2, 2.55, 2.63];
|
||||
return [-0.2, 2.58, 2.6];
|
||||
case W_KAR_SCOPE:
|
||||
case W_HEADCRACKER:
|
||||
return [-2.19, 2.67, 0.42];
|
||||
case W_M1:
|
||||
case W_M1000:
|
||||
return [-1.6, 3.80, 1.12];
|
||||
return [-1.6, 3.86, 1.12];
|
||||
case W_M1A1:
|
||||
case W_WIDDER:
|
||||
return [-3.0, 2.6, 1.6];
|
||||
return [-3.0, 2.71, 1.55]; //ironsight is accurate, model rotation is not
|
||||
case W_MP40:
|
||||
case W_AFTERBURNER:
|
||||
return [0.01, 5.65, 3.25];
|
||||
return [0.01, 5.73, 3.29];
|
||||
case W_MP5K:
|
||||
case W_KOLLIDER:
|
||||
return [-5.19, 5.15, 2.75];
|
||||
return [-5.19, 5.24, 2.76];
|
||||
case W_TYPE:
|
||||
case W_SAMURAI:
|
||||
return [0, 0.2, 0.36];
|
||||
case W_MG:
|
||||
case W_BARRACUDA:
|
||||
return [-2.0, 3.35, 1.84];
|
||||
return [-2.0, 3.38, 1.87]; //ironsight is accurate, model rotation is not
|
||||
case W_PPSH:
|
||||
case W_REAPER:
|
||||
return [-2.0, 3.68, 1.5];
|
||||
return [-2.0, 3.76, 1.49];
|
||||
case W_PTRS:
|
||||
case W_PENETRATOR:
|
||||
return [-2.79, 3.6, 0.40];
|
||||
case W_STG:
|
||||
case W_SPATZ:
|
||||
return [-9.79, 4.86, 1.54];
|
||||
return [-9.79, 4.92, 1.54];
|
||||
case W_TRENCH:
|
||||
case W_GUT:
|
||||
return [0, 2.80, 1.1];
|
||||
return [0, 2.80, 1.25];
|
||||
case W_M2:
|
||||
case W_FIW:
|
||||
return [6.0, 4.3, 1.02];
|
||||
|
@ -1602,7 +1605,7 @@ vector GetWeaponADSPos(float wep) {
|
|||
return [-1.50, 6.25, 0.87];
|
||||
case W_PANZER:
|
||||
case W_LONGINUS:
|
||||
return [-11.9, 3.85, 1.52];
|
||||
return [-11.9, 3.85, 1.62];
|
||||
default:
|
||||
return [0, 0, 0];
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue