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Server: Oops! Declare W_AdvanceAnim()
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@ -425,6 +425,21 @@ void() ContinueReload = //Special reloads
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}
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}
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}
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}
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void(float side) W_AdvanceAnim =
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{
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float startframe, endframe, delay, reloadcancelframe;
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string modelname;
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startframe = GetFrame(self.weapon, RELOAD_START);
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endframe = GetFrame(self.weapon, RELOAD_END);
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delay = getWeaponDelay(self.weapon, RELOAD);
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reloadcancelframe = GetFrame(self.weapon, RELOAD_CANCEL);
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modelname = GetWeaponModel(self.weapon, 0);
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Set_W_Frame (startframe, endframe, delay, reloadcancelframe, RELOAD, W_Give_Ammo, modelname, false, side);
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}
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void(float side) W_Reload =
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void(float side) W_Reload =
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{
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{
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if (self.weapon == W_M2 || self.weapon == W_FIW)
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if (self.weapon == W_M2 || self.weapon == W_FIW)
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