mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-22 20:01:34 +00:00
commit
5f46f892fd
1 changed files with 18 additions and 18 deletions
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@ -1164,7 +1164,7 @@ float(float wep, float delaytype) getWeaponDelay =
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case W_PTRS:
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case W_PENETRATOR:
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if (delaytype == RELOAD)
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return 3;
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return 4.5;
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else if (delaytype == FIRE)
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return 0.8;
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case W_RAY:
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@ -1320,7 +1320,7 @@ vector GetWeaponADSPos(float wep) {
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return [-2.0, 3.68, 1.5];
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case W_PTRS:
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case W_PENETRATOR:
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return [-9.79, 6.6, 2.44];
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return [-2.79, 3.6, 0.40];
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case W_STG:
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case W_SPATZ:
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return [-9.79, 4.86, 1.54];
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@ -1412,7 +1412,7 @@ vector GetWeaponADSOfs_PSP(float wep) =
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return [-8000, 3020, -7000];
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case W_PTRS:
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case W_PENETRATOR:
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return [-14000, 5386.9, 0];
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return [-7200, 906.9, 0];
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case W_PANZER:
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case W_LONGINUS:
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return [-3479.2, -650, 0];
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@ -2094,29 +2094,29 @@ float(float wep, float frametype, optional float z) GetFrame =
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case FIRE_START:
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return 1;
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case FIRE_END:
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return 4;
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return 3;
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case RELOAD_START:
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return 5;
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return 4;
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case RELOAD_END:
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return 32;
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return 35;
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case SPRINT_IN_START:
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return 48;
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return 36;
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case SPRINT_IN_END:
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return 50;
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return 37;
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case SPRINT_OUT_START:
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return 51;
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return 37;
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case SPRINT_OUT_END:
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return 54;
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return 38;
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case TAKE_OUT_START:
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return 44;
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return 40;
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case TAKE_OUT_END:
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return 47;
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return 42;
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case PUT_OUT_START:
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return 41;
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return 38;
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case PUT_OUT_END:
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return 44;
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return 40;
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case RELOAD_CANCEL:
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return 16;
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return 21;
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}
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break;
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case W_RAY:
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@ -3031,13 +3031,13 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap
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break;
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case W_PTRS:
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case W_PENETRATOR:
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if (curweaponframe == 6) {
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if (curweaponframe == 7) {
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sound (self ,5, "sounds/weapons/ptrs/open.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 18) {
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} else if (curweaponframe == 13 || curweaponframe == 31) {
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sound (self ,5, "sounds/weapons/ptrs/magin.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 21) {
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sound (self ,5, "sounds/weapons/ptrs/maghit.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 27) {
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} else if (curweaponframe == 23) {
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sound (self ,5, "sounds/weapons/ptrs/close.wav", 1, ATTN_NORM);
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}
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break;
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