mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-29 15:22:29 +00:00
SERVER: Add proper support for fall damage
This commit is contained in:
parent
a8ae0a96fc
commit
5e1bcb46da
1 changed files with 10 additions and 2 deletions
|
@ -2158,8 +2158,16 @@ void() CheckPlayer =
|
||||||
self.dive = 0;
|
self.dive = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (fabs(self.oldz - self.origin_z) > 90 && !(self.perks & P_FLOP)) {
|
if (fabs(vlen(self.oldz - self.origin_z)) > 176 && !(self.perks & P_FLOP)) {
|
||||||
DamageHandler (self, other, 50, S_ZOMBIE);
|
float height = fabs(vlen(self.oldz - self.origin_z)) - 176 + 64;
|
||||||
|
float damage;
|
||||||
|
|
||||||
|
if (height > 326) {
|
||||||
|
damage = 98;
|
||||||
|
} else {
|
||||||
|
damage = height*(0.68);
|
||||||
|
}
|
||||||
|
DamageHandler (self, other, damage, S_ZOMBIE);
|
||||||
|
|
||||||
if (self.health <= 10)
|
if (self.health <= 10)
|
||||||
GiveAchievement(7, self);
|
GiveAchievement(7, self);
|
||||||
|
|
Loading…
Reference in a new issue