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SERVER: Call ReturnWeaponModel after W_SprintStop
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1 changed files with 1 additions and 1 deletions
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@ -137,7 +137,7 @@ void() W_SprintStop =
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if (self.isBuying || !self.sprinting)
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return;
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Weapon_PlayViewModelAnimation(ANIM_SPRINT_STOP, SUB_Null, 0);
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Weapon_PlayViewModelAnimation(ANIM_SPRINT_STOP, ReturnWeaponModel, 0);
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self.zoom = 0;
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self.sprinting = 0;
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