SERVER: Call ReturnWeaponModel after W_SprintStop

This commit is contained in:
Steam Deck User 2023-03-28 22:06:45 -04:00
parent e95d2255a4
commit 5c3f23dc47

View file

@ -137,7 +137,7 @@ void() W_SprintStop =
if (self.isBuying || !self.sprinting) if (self.isBuying || !self.sprinting)
return; return;
Weapon_PlayViewModelAnimation(ANIM_SPRINT_STOP, SUB_Null, 0); Weapon_PlayViewModelAnimation(ANIM_SPRINT_STOP, ReturnWeaponModel, 0);
self.zoom = 0; self.zoom = 0;
self.sprinting = 0; self.sprinting = 0;