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CTR: Allow Zombie Skin Varients
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1 changed files with 19 additions and 18 deletions
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@ -1655,23 +1655,6 @@ void(entity where) spawn_a_zombieB =
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szombie.maxs = '8 8 30';//16 16 40
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szombie.maxs = '8 8 30';//16 16 40
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setsize (szombie, szombie.mins, szombie.maxs);//-16,-16,-32,16,16,40
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setsize (szombie, szombie.mins, szombie.maxs);//-16,-16,-32,16,16,40
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//Setting Uniform skin=================
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/*if(random() > 0.5)
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{
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szombie.skin = 1;
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szombie.larm.skin = 1;
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szombie.rarm.skin = 1;
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}
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//Setting Skin
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if(random() < 0.5)
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szombie.head.skin = 0;
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else
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szombie.head.skin = 1;*/
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local float tex;
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tex = random();
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szombie.skin = 0;
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//====================================
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//====================================
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@ -1748,7 +1731,25 @@ void(entity where) spawn_a_zombieB =
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self = old_self;
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self = old_self;
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LinkZombiesHitbox();
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LinkZombiesHitbox();
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//bprint (PRINT_HIGH, "Linked hitboxes");
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#ifdef CTR
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//
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// Zombie skin setting
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//
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float tex;
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tex = random();
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if (tex > 0.75)
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szombie.skin = 0;
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else if (tex > 0.50)
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szombie.skin = 1;
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else if (tex > 0.25)
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szombie.skin = 2;
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else
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szombie.skin = 3;
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#endif // CTR
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szombie.head.skin = szombie.larm.skin = szombie.rarm.skin = szombie.skin;
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// set up timer for next spawn
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// set up timer for next spawn
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zombie_spawn_timer = zombie_spawn_delay + time;
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zombie_spawn_timer = zombie_spawn_delay + time;
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