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SERVER: Fix taking out weapons after leaving Last Stand with Mule Kick
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1 changed files with 3 additions and 1 deletions
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@ -198,8 +198,10 @@ void() GetDown =
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// Get rid of Mule Kick Weapon
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for(float i = 0; i < MAX_PLAYER_WEAPONS; i++) {
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if (self.weapons[i].is_mulekick_weapon == true)
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if (self.weapons[i].is_mulekick_weapon == true) {
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Weapon_RemoveWeapon(i);
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Weapon_SetActiveInSlot(0, false);
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}
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}
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// Calculate the loss in points, take away points from downed Player.
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