SERVER: Fix issue with trying to use a tempent before allocation

This commit is contained in:
cypress 2023-07-17 14:23:41 -04:00
parent 7694538f00
commit 5576c98910

View file

@ -1409,6 +1409,27 @@ void() Float_Change =
self.think = Float_Change; self.think = Float_Change;
} }
void() finish_mbox_setup =
{
// Temporary hack for random box spawns until rewrite - Mikey (27/03/2023, DD/MM/YYYY)
if(self.spawnflags & MBOX_SPAWNFLAG_NOTHERE) {
entity temp = MBOX_GetFreeEnt();
temp.classname = "mystery_helper";
temp.owner = self;
temp.think = findboxspot;
temp.nextthink = time + 0.1;
} else if(!(self.spawnflags & MBOX_SPAWNFLAG_NOLIGHT)) {
entity g = MBOX_GetFreeEnt();
g.classname = "mystery_glow";
self.goaldummy = g;
setmodel(g,"models/machines/mglow$.mdl");
setorigin(g,self.origin);
g.angles = self.angles;
}
}
void() allocate_floating_weapons = void() allocate_floating_weapons =
{ {
self.think = SUB_Null; self.think = SUB_Null;
@ -1419,6 +1440,8 @@ void() allocate_floating_weapons =
entity tempe = spawn(); entity tempe = spawn();
tempe.classname = "freeMboxEntity"; tempe.classname = "freeMboxEntity";
} }
finish_mbox_setup();
} }
void() Create_Floating_Weapon = void() Create_Floating_Weapon =
@ -1691,24 +1714,6 @@ void() mystery_box =
boxLocations[boxCount] = self; boxLocations[boxCount] = self;
boxCount++; boxCount++;
// Temporary hack for random box spawns until rewrite - Mikey (27/03/2023, DD/MM/YYYY)
if(self.spawnflags & MBOX_SPAWNFLAG_NOTHERE) {
entity temp = MBOX_GetFreeEnt();
temp.classname = "mystery_helper";
temp.owner = self;
temp.think = findboxspot;
temp.nextthink = time + 0.1;
} else if(!(self.spawnflags & MBOX_SPAWNFLAG_NOLIGHT)) {
entity g = MBOX_GetFreeEnt();
g.classname = "mystery_glow";
self.goaldummy = g;
setmodel(g,"models/machines/mglow$.mdl");
setorigin(g,self.origin);
g.angles = self.angles;
}
self.think = allocate_floating_weapons; self.think = allocate_floating_weapons;
self.nextthink = time + 0.2; self.nextthink = time + 0.2;
} }