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CLIENT: Render controller Glyphs on user interface
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3 changed files with 139 additions and 10 deletions
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@ -25,6 +25,9 @@
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*/
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float(string bind) Key_IsControllerGlyph;
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void(vector position, string bind, vector scale) Key_DrawControllerGlyph;
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// vid_ultrawide_limiter
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#define ULTRAWIDE_OFFSET 250
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@ -940,8 +943,17 @@ void(float width, float height) HUD_Useprint =
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tokenize(findkeysforcommandex("+button7"));
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usebutton = strtoupper(argv(0));
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for(float i = 0; i < strlen(usebutton); i++) {
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usespace = strcat(usespace, " ");
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// If this is a gamepad button, the space we want to reserve
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// in the usestring should be a fixed width.
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if (Key_IsControllerGlyph(usebutton)) {
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usespace = " ";
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}
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// Scale the space in the usestring for the bind according to
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// the bind's name.
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else {
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for(float i = 0; i < strlen(usebutton); i++) {
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usespace = strcat(usespace, " ");
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}
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}
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switch (useprint_type) {
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@ -1034,10 +1046,14 @@ void(float width, float height) HUD_Useprint =
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drawstring([x3, g_height/2 + 78, 0], usecost, [12, 12, 0], [1, 1, 1], 1, 0);
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}
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// Draw highlighted usebutton (or button icon in the future)
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// Draw highlighted usebutton
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if (substring(usestring, 0, 4) == "Hold") {
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button_width = x + stringwidth ("Hold ", 0, [12, 12, 0]);
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drawstring([button_width, g_height/2 + 65, 0], usebutton, [12, 12, 0], [1, 1, 0], 1, 0);
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if (Key_IsControllerGlyph(usebutton))
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Key_DrawControllerGlyph([button_width - 5, g_height/2 + 60], usebutton, [22, 22]);
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else
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drawstring([button_width, g_height/2 + 65, 0], usebutton, [12, 12, 0], [1, 1, 0], 1, 0);
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}
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}
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@ -1173,15 +1189,23 @@ void(float width, float height) HUD_BouncingBetty =
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{
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float top_x, bot_x, but_x;
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string betty_key;
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string betty_space;
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string betty_space = "";
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string activate_string, activate_string2;
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tokenize(findkeysforcommandex("impulse 33"));
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betty_key = strtoupper(argv(0));
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betty_space = "";
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for(float i = 0; i < strlen(betty_key); i++) {
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betty_space = strcat(betty_space, " ");
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// If this is a gamepad button, the space we want to reserve
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// in the betty string should be a fixed width.
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if (Key_IsControllerGlyph(betty_key)) {
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betty_space = " ";
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}
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// Scale the space in the betty string for the bind according to
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// the bind's name.
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else {
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for(float i = 0; i < strlen(betty_key); i++) {
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betty_space = strcat(betty_space, " ");
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}
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}
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activate_string = strcat("Press ", betty_space, " to place a");
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@ -1195,7 +1219,11 @@ void(float width, float height) HUD_BouncingBetty =
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// Draw the highlighted button
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but_x = top_x + stringwidth("Press ", 0, [12, 12, 0]);
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drawstring([but_x, g_height - 303], betty_key, [12, 12], [1, 1, 0], 1, 0);
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if (Key_IsControllerGlyph(betty_key))
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Key_DrawControllerGlyph([but_x - 5, g_height - 308], betty_key, [22, 22]);
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else
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drawstring([but_x, g_height - 303], betty_key, [12, 12], [1, 1, 0], 1, 0);
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}
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/*******************
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@ -619,6 +619,101 @@ noref void(float width, float height, float notmenu) CSQC_UpdateViewLoading =
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drawstring([width/2 - (stringwidth("Loading...", 0, [14, 14])/2), height - 40, 0], "Loading...", [14, 14], [1, 1, 1], 1, 0);
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};
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//
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// Key_IsControllerGlyph(bind)
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// Returns TRUE if the string provided belongs to
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// a gamepad/controller.
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//
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float(string bind) Key_IsControllerGlyph =
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{
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switch(bind) {
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case "GP_A":
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case "GP_B":
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case "GP_X":
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case "GP_Y":
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case "GP_LSHOULDER":
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case "GP_RSHOULDER":
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case "GP_LTRIGGER":
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case "GP_RTRIGGER":
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case "GP_BACK":
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case "GP_START":
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case "GP_LTHUMB":
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case "GP_RTHUMB":
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case "GP_DPAD_UP":
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case "GP_DPAD_DOWN":
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case "GP_DPAD_LEFT":
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case "GP_DPAD_RIGHT":
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return true;
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}
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return false;
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};
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//
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// Key_DrawControllerGlyph(position, bind, scale)
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// Draws the associated glyph for the bind name from the
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// Glyph tilemap at the provided position, with the
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// provided scale.
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//
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void(vector position, string bind, vector scale) Key_DrawControllerGlyph =
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{
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vector tilemap_position = [0, 0];
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// The coordinates in 0-1 range of each button in the glyph tilemap.
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switch(bind) {
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case "GP_A":
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tilemap_position = [0, 0];
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break;
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case "GP_B":
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tilemap_position = [0.125, 0];
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break;
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case "GP_X":
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tilemap_position = [0.250, 0];
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break;
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case "GP_Y":
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tilemap_position = [0.375, 0];
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break;
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case "GP_LSHOULDER":
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tilemap_position = [0.250, 0.125];
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break;
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case "GP_RSHOULDER":
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tilemap_position = [0.375, 0.125];
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break;
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case "GP_LTRIGGER":
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tilemap_position = [0.500, 0.125];
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break;
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case "GP_RTRIGGER":
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tilemap_position = [0.625, 0.125];
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break;
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case "GP_BACK":
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tilemap_position = [0.875, 0.125];
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break;
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case "GP_START":
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tilemap_position = [0.750, 0.125];
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break;
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case "GP_LTHUMB":
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tilemap_position = [0, 0.125];
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break;
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case "GP_RTHUMB":
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tilemap_position = [0.125, 0.125];
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break;
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case "GP_DPAD_UP":
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tilemap_position = [0.500, 0];
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break;
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case "GP_DPAD_DOWN":
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tilemap_position = [0.625, 0];
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break;
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case "GP_DPAD_LEFT":
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tilemap_position = [0.750, 0];
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break;
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case "GP_DPAD_RIGHT":
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tilemap_position = [0.875, 0];
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break;
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}
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drawsubpic([position_x, position_y], [scale_x, scale_y], sprintf("gfx/controller_glyphs/%s.tga", cvar_string("cl_controllerglyphs")), [tilemap_position_x, tilemap_position_y], [0.125, 0.125], [1, 1, 1], 1);
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};
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#define SCALE_CONSTANT 8
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//MOVEME
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@ -25,6 +25,9 @@
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*/
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float(string bind) Key_IsControllerGlyph;
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void(vector position, string bind, vector scale) Key_DrawControllerGlyph;
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float current_custom_map_page;
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float custom_map_pages;
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float last_active_custom_select;
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@ -1744,7 +1747,10 @@ void() Draw_Extra_Controls =
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if (buttoncon[i] == "01")
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buttoncon[i] = "UNBOUND";
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drawstring([320, 75+(20*i)], buttoncon[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
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if (Key_IsControllerGlyph(buttoncon[i]))
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Key_DrawControllerGlyph([320, 75+(20*i)], buttoncon[i], [22, 22]);
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else
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drawstring([320, 75+(20*i)], buttoncon[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
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}
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}
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