mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-24 12:51:39 +00:00
CLIENT: Render controller Glyphs on user interface
This commit is contained in:
parent
6a40f9aef3
commit
526ee7f1e6
3 changed files with 139 additions and 10 deletions
|
@ -25,6 +25,9 @@
|
|||
|
||||
*/
|
||||
|
||||
float(string bind) Key_IsControllerGlyph;
|
||||
void(vector position, string bind, vector scale) Key_DrawControllerGlyph;
|
||||
|
||||
// vid_ultrawide_limiter
|
||||
#define ULTRAWIDE_OFFSET 250
|
||||
|
||||
|
@ -940,9 +943,18 @@ void(float width, float height) HUD_Useprint =
|
|||
tokenize(findkeysforcommandex("+button7"));
|
||||
usebutton = strtoupper(argv(0));
|
||||
|
||||
// If this is a gamepad button, the space we want to reserve
|
||||
// in the usestring should be a fixed width.
|
||||
if (Key_IsControllerGlyph(usebutton)) {
|
||||
usespace = " ";
|
||||
}
|
||||
// Scale the space in the usestring for the bind according to
|
||||
// the bind's name.
|
||||
else {
|
||||
for(float i = 0; i < strlen(usebutton); i++) {
|
||||
usespace = strcat(usespace, " ");
|
||||
}
|
||||
}
|
||||
|
||||
switch (useprint_type) {
|
||||
case 0://clear
|
||||
|
@ -1034,9 +1046,13 @@ void(float width, float height) HUD_Useprint =
|
|||
drawstring([x3, g_height/2 + 78, 0], usecost, [12, 12, 0], [1, 1, 1], 1, 0);
|
||||
}
|
||||
|
||||
// Draw highlighted usebutton (or button icon in the future)
|
||||
// Draw highlighted usebutton
|
||||
if (substring(usestring, 0, 4) == "Hold") {
|
||||
button_width = x + stringwidth ("Hold ", 0, [12, 12, 0]);
|
||||
|
||||
if (Key_IsControllerGlyph(usebutton))
|
||||
Key_DrawControllerGlyph([button_width - 5, g_height/2 + 60], usebutton, [22, 22]);
|
||||
else
|
||||
drawstring([button_width, g_height/2 + 65, 0], usebutton, [12, 12, 0], [1, 1, 0], 1, 0);
|
||||
}
|
||||
}
|
||||
|
@ -1173,16 +1189,24 @@ void(float width, float height) HUD_BouncingBetty =
|
|||
{
|
||||
float top_x, bot_x, but_x;
|
||||
string betty_key;
|
||||
string betty_space;
|
||||
string betty_space = "";
|
||||
string activate_string, activate_string2;
|
||||
|
||||
tokenize(findkeysforcommandex("impulse 33"));
|
||||
betty_key = strtoupper(argv(0));
|
||||
|
||||
betty_space = "";
|
||||
// If this is a gamepad button, the space we want to reserve
|
||||
// in the betty string should be a fixed width.
|
||||
if (Key_IsControllerGlyph(betty_key)) {
|
||||
betty_space = " ";
|
||||
}
|
||||
// Scale the space in the betty string for the bind according to
|
||||
// the bind's name.
|
||||
else {
|
||||
for(float i = 0; i < strlen(betty_key); i++) {
|
||||
betty_space = strcat(betty_space, " ");
|
||||
}
|
||||
}
|
||||
|
||||
activate_string = strcat("Press ", betty_space, " to place a");
|
||||
activate_string2 = "Bouncing Betty";
|
||||
|
@ -1195,6 +1219,10 @@ void(float width, float height) HUD_BouncingBetty =
|
|||
|
||||
// Draw the highlighted button
|
||||
but_x = top_x + stringwidth("Press ", 0, [12, 12, 0]);
|
||||
|
||||
if (Key_IsControllerGlyph(betty_key))
|
||||
Key_DrawControllerGlyph([but_x - 5, g_height - 308], betty_key, [22, 22]);
|
||||
else
|
||||
drawstring([but_x, g_height - 303], betty_key, [12, 12], [1, 1, 0], 1, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -619,6 +619,101 @@ noref void(float width, float height, float notmenu) CSQC_UpdateViewLoading =
|
|||
drawstring([width/2 - (stringwidth("Loading...", 0, [14, 14])/2), height - 40, 0], "Loading...", [14, 14], [1, 1, 1], 1, 0);
|
||||
};
|
||||
|
||||
//
|
||||
// Key_IsControllerGlyph(bind)
|
||||
// Returns TRUE if the string provided belongs to
|
||||
// a gamepad/controller.
|
||||
//
|
||||
float(string bind) Key_IsControllerGlyph =
|
||||
{
|
||||
switch(bind) {
|
||||
case "GP_A":
|
||||
case "GP_B":
|
||||
case "GP_X":
|
||||
case "GP_Y":
|
||||
case "GP_LSHOULDER":
|
||||
case "GP_RSHOULDER":
|
||||
case "GP_LTRIGGER":
|
||||
case "GP_RTRIGGER":
|
||||
case "GP_BACK":
|
||||
case "GP_START":
|
||||
case "GP_LTHUMB":
|
||||
case "GP_RTHUMB":
|
||||
case "GP_DPAD_UP":
|
||||
case "GP_DPAD_DOWN":
|
||||
case "GP_DPAD_LEFT":
|
||||
case "GP_DPAD_RIGHT":
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
};
|
||||
|
||||
//
|
||||
// Key_DrawControllerGlyph(position, bind, scale)
|
||||
// Draws the associated glyph for the bind name from the
|
||||
// Glyph tilemap at the provided position, with the
|
||||
// provided scale.
|
||||
//
|
||||
void(vector position, string bind, vector scale) Key_DrawControllerGlyph =
|
||||
{
|
||||
vector tilemap_position = [0, 0];
|
||||
|
||||
// The coordinates in 0-1 range of each button in the glyph tilemap.
|
||||
switch(bind) {
|
||||
case "GP_A":
|
||||
tilemap_position = [0, 0];
|
||||
break;
|
||||
case "GP_B":
|
||||
tilemap_position = [0.125, 0];
|
||||
break;
|
||||
case "GP_X":
|
||||
tilemap_position = [0.250, 0];
|
||||
break;
|
||||
case "GP_Y":
|
||||
tilemap_position = [0.375, 0];
|
||||
break;
|
||||
case "GP_LSHOULDER":
|
||||
tilemap_position = [0.250, 0.125];
|
||||
break;
|
||||
case "GP_RSHOULDER":
|
||||
tilemap_position = [0.375, 0.125];
|
||||
break;
|
||||
case "GP_LTRIGGER":
|
||||
tilemap_position = [0.500, 0.125];
|
||||
break;
|
||||
case "GP_RTRIGGER":
|
||||
tilemap_position = [0.625, 0.125];
|
||||
break;
|
||||
case "GP_BACK":
|
||||
tilemap_position = [0.875, 0.125];
|
||||
break;
|
||||
case "GP_START":
|
||||
tilemap_position = [0.750, 0.125];
|
||||
break;
|
||||
case "GP_LTHUMB":
|
||||
tilemap_position = [0, 0.125];
|
||||
break;
|
||||
case "GP_RTHUMB":
|
||||
tilemap_position = [0.125, 0.125];
|
||||
break;
|
||||
case "GP_DPAD_UP":
|
||||
tilemap_position = [0.500, 0];
|
||||
break;
|
||||
case "GP_DPAD_DOWN":
|
||||
tilemap_position = [0.625, 0];
|
||||
break;
|
||||
case "GP_DPAD_LEFT":
|
||||
tilemap_position = [0.750, 0];
|
||||
break;
|
||||
case "GP_DPAD_RIGHT":
|
||||
tilemap_position = [0.875, 0];
|
||||
break;
|
||||
}
|
||||
|
||||
drawsubpic([position_x, position_y], [scale_x, scale_y], sprintf("gfx/controller_glyphs/%s.tga", cvar_string("cl_controllerglyphs")), [tilemap_position_x, tilemap_position_y], [0.125, 0.125], [1, 1, 1], 1);
|
||||
};
|
||||
|
||||
#define SCALE_CONSTANT 8
|
||||
|
||||
//MOVEME
|
||||
|
|
|
@ -25,6 +25,9 @@
|
|||
|
||||
*/
|
||||
|
||||
float(string bind) Key_IsControllerGlyph;
|
||||
void(vector position, string bind, vector scale) Key_DrawControllerGlyph;
|
||||
|
||||
float current_custom_map_page;
|
||||
float custom_map_pages;
|
||||
float last_active_custom_select;
|
||||
|
@ -1744,6 +1747,9 @@ void() Draw_Extra_Controls =
|
|||
if (buttoncon[i] == "01")
|
||||
buttoncon[i] = "UNBOUND";
|
||||
|
||||
if (Key_IsControllerGlyph(buttoncon[i]))
|
||||
Key_DrawControllerGlyph([320, 75+(20*i)], buttoncon[i], [22, 22]);
|
||||
else
|
||||
drawstring([320, 75+(20*i)], buttoncon[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue