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Shared: Add #defines for weapon Firetypes.
This helps referencing which firetype corresponds to what in weapon_core.
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@ -60,6 +60,14 @@ const float EVENT_ACHIEVEMENTPROGRESS = 36;
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#endif
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#endif
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#endif
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#endif
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// Weapon Firetype definitions
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#define FIRETYPE_FULLAUTO 0
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#define FIRETYPE_SEMIAUTO 1
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#define FIRETYPE_GRENADE 3
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#define FIRETYPE_RAYBEAM 4
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#define FIRETYPE_TESLA 5
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#define FIRETYPE_FLAME 6
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//nzp weapon defines
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//nzp weapon defines
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//id list
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//id list
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#define W_NOWEP 0
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#define W_NOWEP 0
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