mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-26 13:51:01 +00:00
SERVER: Fix radius explosions misbehaving around clinets
This commit is contained in:
parent
fb40427c3c
commit
4be7dbcce6
1 changed files with 3 additions and 1 deletions
|
@ -581,12 +581,14 @@ void(entity inflictor, entity attacker, float damage2, float mindamage, float ra
|
||||||
|
|
||||||
while (ent != world)
|
while (ent != world)
|
||||||
{
|
{
|
||||||
if(ent.classname == "player" && inflictor.owner == ent) // we don't want OUR explosives to harm other players..
|
if(ent.classname == "player")
|
||||||
{
|
{
|
||||||
if (ent.perks & P_FLOP) // PhD Flopper makes us immune to any explosive damage
|
if (ent.perks & P_FLOP) // PhD Flopper makes us immune to any explosive damage
|
||||||
final_damage = 0;
|
final_damage = 0;
|
||||||
else if (inflictor.classname == "betty") // Self-inflicted betties don't do damage either.
|
else if (inflictor.classname == "betty") // Self-inflicted betties don't do damage either.
|
||||||
final_damage = 0;
|
final_damage = 0;
|
||||||
|
else if (inflictor.owner != ent) // we don't want OUR explosives to harm other players..
|
||||||
|
final_damage = 0;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
final_damage = (radius - vlen(inflictor.origin - ent.origin))*1.5;
|
final_damage = (radius - vlen(inflictor.origin - ent.origin))*1.5;
|
||||||
|
|
Loading…
Reference in a new issue