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Mustang and Sally Update
Code for Mustang and Sally still need to get positions for dual wielded muzzle flash
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parent
03e8dde46b
commit
49ce8480f4
1 changed files with 24 additions and 20 deletions
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@ -1065,13 +1065,13 @@ float(float wep, float delaytype) getWeaponDelay =
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return 0.3;
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case W_BIATCH:
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if (delaytype == RELOAD)
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return 1.8;
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return 1.66;
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else if (delaytype == FIRE)
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return 0.225;
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else if (delaytype == PUTOUT)
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return 0.4;
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return 0.15;
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else if (delaytype == TAKEOUT)
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return 0.3;
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return 0.60;
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case W_ARMAGEDDON:
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case W_KAR:
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if (delaytype == RELOAD)
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@ -1748,31 +1748,31 @@ float(float wep, float frametype, optional float z) GetFrame =
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case FIRE_END:
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return 2;
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case RELOAD_START:
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return 3;
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return 20;
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case RELOAD_END:
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return 36;
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return 49;
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case SPRINT_IN_START:
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return 33;
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return 9;
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case SPRINT_IN_END:
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return 34;
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return 11;
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case SPRINT_START:
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return 44;
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return 12;
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case SPRINT_END:
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return 43;
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return 16;
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case SPRINT_OUT_START:
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return 50;
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return 17;
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case SPRINT_OUT_END:
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return 42;
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return 18;
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case TAKE_OUT_START:
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return 39;
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return 5;
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case TAKE_OUT_END:
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return 42;
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return 8;
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case PUT_OUT_START:
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return 36;
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return 3;
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case PUT_OUT_END:
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return 39;
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return 5;
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case RELOAD_CANCEL:
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return 13;
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return 30;
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}
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break;
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case W_KAR:
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@ -3463,12 +3463,14 @@ void (float wep, float anim_style, float dualwep, float curweaponframe) PlayWeap
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}
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break;
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case W_BIATCH:
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if (curweaponframe == 10) {
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if (curweaponframe == 23) {
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sound (self ,5, "sounds/weapons/colt/magout.wav", 1, ATTN_NORM);
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} else if (curweaponframe == 19) {
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} else if (curweaponframe ==30) {
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sound (self ,5, "sounds/weapons/colt/magin.wav", 1, ATTN_NORM);
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} else if(curweaponframe == 26) {
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sound (self ,5, "sounds/weapons/colt/slide.wav", 1, ATTN_NORM);
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} else if(curweaponframe == 36) {
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sound (self ,5, "sounds/weapons/biatch/slideback.wav", 1, ATTN_NORM);
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} else if(curweaponframe == 42) {
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sound (self ,5, "sounds/weapons/biatch/sliderelease.wav", 1, ATTN_NORM);
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}
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break;
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case W_TESLA:
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@ -3502,6 +3504,8 @@ void(float weptype) precache_extra =
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case W_COLT:
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case W_BIATCH:
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precache_sound("sounds/weapons/colt/shoot.wav");
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precache_sound("sounds/weapons/biatch/slideback.wav");
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precache_sound("sounds/weapons/biatch/sliderelease.wav");
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precache_sound("sounds/weapons/colt/magout.wav");
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precache_sound("sounds/weapons/colt/magin.wav");
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precache_sound("sounds/weapons/colt/slide.wav");
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