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SERVER: Hellhounds stalk their prey
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1 changed files with 12 additions and 5 deletions
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@ -121,18 +121,25 @@ void() Dog_Walk_Setup =
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dog_runanim();
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};
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// decide our walktype based on player distance
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void() Dog_Think =
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{
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if(vlen(self.enemy.origin - self.origin) < 200)
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self.walktype = 2;
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else
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// Hellhounds begin to run whenever their target is in their line of sight.
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// So perform a tracemove and see if it hits it
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if (self.ads_release == 0) {
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float result = tracemove(self.origin, VEC_HULL_MIN, VEC_HULL_MAX, self.enemy.origin, TRUE, self);
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self.ads_release = result;
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}
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// Stalk...
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if (self.ads_release == 0)
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self.walktype = 1;
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// Charge...
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else
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self.walktype = 2;
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}
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float dogCount;
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void(entity ent) Dog_Death_Cleanup = {
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// Already dead
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if(ent.aistatus == "0") {
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