fix m1 garand bug

This commit is contained in:
Steam Deck User 2022-12-20 16:54:00 -05:00
parent ad4f0a8963
commit 451733a0ab

View file

@ -437,6 +437,8 @@ void(float side) W_AdvanceAnim =
modelname = GetWeaponModel(self.weapon, 0);
self.reload_delay = self.reload_delay2 = delay + time;
Set_W_Frame (startframe, endframe, delay, reloadcancelframe, RELOAD, W_Give_Ammo, modelname, false, side);
}
@ -533,21 +535,7 @@ void(float side) W_Reload =
}
endanimfunc = W_AdvanceAnim;
}
/* else if (self.weapon == W_M1 || self.weapon == W_M1000) {
if (self.currentmag > 0) {
startframe = 4;
endframe = 44;
reloadcancelframe = 25;
delay = 3.9;
endanimfunc = W_Give_Ammo;
} else {
startframe = 8;
endframe = 44;
reloadcancelframe = 25;
delay = 3.6;
endanimfunc = W_Give_Ammo;
}
} */else if (self.weapon == W_TRENCH || self.weapon == W_GUT) {
else if (self.weapon == W_TRENCH || self.weapon == W_GUT) {
if (self.currentmag == 0) {
self.NeedLoad = true;
}