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Server: Prohibit AI damage to Player when Nuke is active
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1 changed files with 3 additions and 1 deletions
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@ -645,7 +645,9 @@ void() zombie_attack2 =
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{
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Window_Damage_Setup();
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}
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else if (self.enemy.classname == "player")
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// motolegacy -- Prohibit damage to the Player if the Nuke Power-Up logic is currently
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// running.
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else if (self.enemy.classname == "player" && nuke_powerup_active == false)
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{
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if(vlen(self.enemy.origin - self.origin) < 60)
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{
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