MENU: WIP

This commit is contained in:
cypress 2024-09-12 19:35:09 -07:00
parent a9d4c96430
commit 43bd3dfca3
13 changed files with 3599 additions and 0 deletions

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../source/menu/main.qc
#pragma noref 1
#pragma target fte_5768
#pragma progs_dat "../build/fte/menu.dat"
#pragma includedir "../source/menu/"
#includelist
defs/fte.qc
defs/custom.qc
../client/draw.qc
sui_sys.qc
m_menu.qc
menu_main.qc // Main Menu
menu_maps.qc // Maps Menu
menu_opts.qc // Options Menu
menu_vide.qc // Video Menu
menu_audi.qc // Audio Menu
menu_ctrl.qc // Control Menu
menu_gpad.qc // Gamepad Menu
main.qc
#endlist

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#define true 1
#define false 0
string build_datetime;
float music_duration_time;
string menu_background;
float menu_changetime;
float current_menu;
float running_platform;
enum {
PLATFORM_WIN,
PLATFORM_MAC,
PLATFORM_LIN,
PLATFORM_XBX,
PLATFORM_AND,
PLATFORM_WEB,
PLATFORM_BSD,
PLATFORM_IOS,
PLATFORM_DOS,
PLATFORM_UNK
};
enum {
MENU_NONE,
MENU_MAIN,
MENU_SOLO,
MENU_SOLOUSER,
MENU_OPTIONS,
MENU_VIDEO,
MENU_AUDIO,
MENU_CONTROL,
MENU_GAMEPAD,
MENU_HELP
};
#define MENU_SND_NAVIGATE 0
#define MENU_SND_ENTER 1
void(float type) Menu_PlaySound;
void() Menu_Main;
void() Menu_Maps;
void() Menu_Options;
void() Menu_Video;
void() Menu_Audio;
void() Menu_Control;
void() Menu_Gamepad;
enum {
MAP_SOLOSTOCK,
MAP_SOLOUSER,
MAP_COOPSTOCK,
MAP_COOPUSER
};
float menu_map_mode;
// Map content data structure
var struct
{
float occupied;
float map_allow_game_settings;
float map_use_thumbnail;
string map_name;
string map_name_pretty;
string map_desc[8];
string map_author;
} user_maps[500];
float user_maps_count;
float user_maps_page;
// Built-in (stock) maps, array_index
// is populated later.
var struct
{
string bsp_name;
float array_index;
} stock_maps[] =
{
{"ndu", 0},
{"nzp_warehouse", 0},
{"nzp_warehouse2", 0},
{"christmas_special", 0}
};

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vector MENU_BG = '0.2 0.3 0.4';
vector MENU_BG_DARK = '0.1 0.15 0.2';
vector MENU_BORDER = '0.3 0.4 0.5';
vector MENU_BUTTON = '0.3 0.4 0.5';
vector MENU_BUTTON_BORDER = '0.35 0.45 0.55';
vector MENU_TEXT_1 = '1 1 1';
vector MENU_TEXT_2 = '0.7 0.75 0.75';
vector MENU_HIGHLIGHT = '1 1 1';
vector MENU_DARKEN = '1 1 1';
vector MENU_TEXT_SUPERSMALL = '10 10 0';
vector MENU_TEXT_SMALL = '12 12 0';
vector MENU_TEXT_MEDIUM = '14 14 0';
vector MENU_TEXT_LARGE = '28 28 0';
void() input_tester =
{
float char = 0;
float scan = 0;
string printme = "";
while (sui_get_input(char, scan))
{
printme = strcat(printme, chr2str(char));
}
if (printme != "") printf("INPUT: %s\n", printme);
};
void(string id, vector pos, vector size, float maxlen, __inout string text, __inout float cursor) text_input_control =
{
vector textsize = [size_y - 4, size_y - 4];
sui_push_frame(pos, size);
vector basecolor = sui_is_hovered(id) ? MENU_BG_DARK + MENU_HIGHLIGHT * 0.08 : MENU_BG_DARK;
sui_fill([0, 0], size, basecolor, 0.6, 0);
sui_text_input(id, [0, 0], size, text, cursor);
sui_set_align([SUI_ALIGN_START, SUI_ALIGN_CENTER]);
float focused = sui_is_last_clicked(id);
// Under focus
focused ? sui_border_box([0, 0], size, 1, MENU_BORDER, 0.6, 0) : 0;
sui_push_frame([2, 0], [size_x - 4, size_y - 4]);
float cursorx;
if (stringwidth(text, 1, textsize) > size_x - 4)
{
sui_clip_to_frame();
cursorx = 0;
sui_set_align([SUI_ALIGN_END, SUI_ALIGN_CENTER]);
sui_text([0, 0], textsize, text, MENU_TEXT_1, 1, 0);
}
else
{
cursorx = stringwidth(substring(text, 0, cursor), 1, textsize);
sui_text([0, 0], textsize, text, MENU_TEXT_1, 1, 0);
}
if (focused)
{
sui_fill([cursorx, 0], [2, textsize_y], MENU_TEXT_1, fabs(sin(time * 4)), 0);
}
sui_reset_clip();
sui_pop_frame();
sui_pop_frame();
};
//
// Menu_DrawDivider(order)
// Draws a division line between menu
// entries.
//
void(float order) Menu_DrawDivider =
{
sui_set_align([SUI_ALIGN_START, SUI_ALIGN_START]);
vector position = [0, 45 + (order * 25)];
sui_fill(position, [285, 2], [0.2, 0.2, 0.2], 1, 0);
};
//
// Menu_SocialBadge(order, id, text, index)
// Displays a social badge with a URL
// when hovered over with the mouse.
//
void(float order, string id, string text, float index) Menu_SocialBadge =
{
sui_set_align([SUI_ALIGN_END, SUI_ALIGN_END]);
vector position = [-6, -62 - ((order - 1) * 30)];
vector coords_size = [0.5, 0.5];
vector coords_pos = [0, 0];
switch(index) {
case 1: coords_pos = [0, 0]; break;
case 2: coords_pos = [0.5, 0]; break;
case 3: coords_pos = [0, 0.5]; break;
case 4: coords_pos = [0.5, 0.5]; break;
}
sui_subpic(position, [28, 28], "gfx/menu/social", [1, 1, 1], coords_pos, coords_size, 1, 0);
if (sui_is_hovered(id)) {
sui_fill(position - [36, 8], [getTextWidth(text, MENU_TEXT_SUPERSMALL_x) + 1, 10], [0, 0, 0], 0.9, 0);
sui_text(position - [35, 8], MENU_TEXT_SUPERSMALL, text, [1, 1, 0], 1, 0);
}
sui_action_element(position, [28, 28], id, sui_noop);
};
//
// Menu_DrawMapPanel()
// Draws a translucent box on the right
// side of the window to make map text easier
// to read.
//
void() Menu_DrawMapPanel =
{
sui_set_align([SUI_ALIGN_START, SUI_ALIGN_START]);
sui_fill([300, 55], [sui_current_frame_size()[0], sui_current_frame_size()[1] - 55 - 58], [0, 0, 0], 0.9, 0);
sui_fill([300, 55], [3, sui_current_frame_size()[1] - 55 - 58], [1, 1, 0], 0.9, 0);
};
//
// Menu_DrawOptionValue(order, value)
// Draws the value of the option at a given order.
//
void(float order, string value) Menu_DrawOptionValue =
{
sui_set_align([SUI_ALIGN_START, SUI_ALIGN_START]);
vector position = [320, 50 + (order * 25)];
sui_text(position, MENU_TEXT_MEDIUM, value, [1, 1, 1], 1, 0);
};
//
// Menu_MapButton(order, id, bsp_name)
// Displays a fancy menu option that loads
// and draws the details for the given
// .BSP.
//
float(float order, string id, string bsp_name, float usermap_index) Menu_MapButton =
{
sui_set_align([SUI_ALIGN_START, SUI_ALIGN_START]);
float is_hovered = sui_is_hovered(id);
vector text_color = is_hovered ? [1, 0, 0] : [1, 1, 1];
vector position = [6, 50 + (order * 25)];
vector bbox_pos = position - [6, 5, 0];
vector bbox_size = [290, 22];
if (is_hovered) {
// Background
sui_fill(bbox_pos, bbox_size, [0, 0, 0], 0.9, 0);
// Top
sui_fill(bbox_pos, [bbox_size_x, 2], [0.4, 0, 0], 1, 0);
// Bottom
sui_fill(bbox_pos + [0, bbox_size_y - 2], [bbox_size_x, 2], [0.4, 0, 0], 1, 0);
// Right
sui_fill(bbox_pos + [bbox_size_x - 2, 0], [2, bbox_size_y], [0.4, 0, 0], 1, 0);
}
int i;
int index = 0;
// Draw the map data from stock_maps
if (usermap_index == -1) {
for(i = 0; i < stock_maps.length; i++) {
if (stock_maps[i].bsp_name == bsp_name) {
index = stock_maps[i].array_index;
break;
}
}
} else {
index = usermap_index;
}
// Map title
string title = user_maps[index].map_name_pretty;
if (!title)
title = user_maps[index].map_name;
sui_text(position - [getTextWidth(strtoupper(title), MENU_TEXT_MEDIUM_x), 0, 0] + [275, 0, 0], MENU_TEXT_MEDIUM, strtoupper(title), text_color, 1, 0);
if (is_hovered) {
sui_set_align([SUI_ALIGN_CENTER, SUI_ALIGN_CENTER]);
// Map thumbnail
if (user_maps[index].map_use_thumbnail) {
sui_fill([150, -70], [302, 174], [0.4, 0.4, 0.4], 1, 0);
sui_pic([150, -70], [300, 170], strcat("menu/custom/", user_maps[index].map_name, ".png"), [1, 1, 1], 1, 0);
}
// Map description
for(i = 0; i < 8; i++) {
sui_text([150, 30 + (i * 14)], MENU_TEXT_SMALL, user_maps[index].map_desc[i], [1, 1, 1], 1, 0);
}
// Author/Description
if (user_maps[index].map_author) {
sui_set_align([SUI_ALIGN_CENTER, SUI_ALIGN_END]);
string author = user_maps[index].map_author;
sui_text([0, -30], MENU_TEXT_MEDIUM, title, [1, 1, 1], 1, 0);
sui_text([0, -15], MENU_TEXT_MEDIUM, author, [1, 1, 0], 1, 0);
}
sui_set_align([SUI_ALIGN_START, SUI_ALIGN_START]);
}
sui_action_element(bbox_pos, bbox_size, id, sui_noop);
return sui_is_clicked(id);
}
//
// Menu_GreyButton(order, title)
// Draws Grey (unselect-able text) in place of
// menu button.
//
void(float order, string title) Menu_GreyButton =
{
vector alignment;
if (order > 0) alignment = [SUI_ALIGN_START, SUI_ALIGN_START];
else alignment = [SUI_ALIGN_START, SUI_ALIGN_END];
sui_set_align(alignment);
vector text_color = [0.5, 0.3, 0.3]; // make it kinda red, for flavor.
vector position;
if (order > 0) {
position = [6, 50 + (order * 25)];
} else {
position = [6, -50 + (order * 25)];
}
sui_text(position - [getTextWidth(title, MENU_TEXT_MEDIUM_x), 0, 0] + [275, 0, 0], MENU_TEXT_MEDIUM, title, text_color, 1, 0);
};
//
// Menu_Button(order, id, title, description)
// Displays a menu option and draws the description
// plus flair if selected.
//
float(float order, string id, string title, string description) Menu_Button =
{
vector alignment;
if (order > 0) alignment = [SUI_ALIGN_START, SUI_ALIGN_START];
else alignment = [SUI_ALIGN_START, SUI_ALIGN_END];
sui_set_align(alignment);
float is_hovered = sui_is_hovered(id);
vector text_color = is_hovered ? [1, 0, 0] : [1, 1, 1];
vector position, bbox_pos;
if (order > 0) {
position = [6, 50 + (order * 25)];
bbox_pos = position - [6, 5, 0];
} else {
position = [6, -50 + (order * 25)];
bbox_pos = position + [-6, 5, 0];
}
vector bbox_size = [290, 22];
if (is_hovered) {
// Description
sui_set_align([SUI_ALIGN_CENTER, SUI_ALIGN_END]);
sui_text([0, -30], MENU_TEXT_MEDIUM, description, [1, 1, 1], 1, 0);
sui_set_align(alignment);
// Background
sui_fill(bbox_pos, bbox_size, [0, 0, 0], 0.9, 0);
if (order > 0) {
// Top
sui_fill(bbox_pos, [bbox_size_x, 2], [0.4, 0, 0], 1, 0);
// Bottom
sui_fill(bbox_pos + [0, bbox_size_y - 2], [bbox_size_x, 2], [0.4, 0, 0], 1, 0);
} else {
// Top
sui_fill(bbox_pos - [0, bbox_size_y], [bbox_size_x, 2], [0.4, 0, 0], 1, 0);
// Bottom
sui_fill(bbox_pos, [bbox_size_x, 2], [0.4, 0, 0], 1, 0);
}
// Right
sui_fill(bbox_pos + [bbox_size_x - 2, 0], [2, bbox_size_y], [0.4, 0, 0], 1, 0);
}
sui_text(position - [getTextWidth(title, MENU_TEXT_MEDIUM_x), 0, 0] + [275, 0, 0], MENU_TEXT_MEDIUM, title, text_color, 1, 0);
sui_action_element(bbox_pos, bbox_size, id, sui_noop);
return sui_is_clicked(id);
};
float(string id, vector pos, vector size, string text) my_button =
{
sui_push_frame(pos, size);
vector basecolor = sui_is_hovered(id) ? MENU_BUTTON + MENU_HIGHLIGHT * 0.1 : MENU_BUTTON;
basecolor = sui_is_held(id) ? MENU_BUTTON - MENU_DARKEN * 0.1 : basecolor;
sui_fill([0, 0], size, basecolor, 0.6, 0);
sui_border_box([0, 0], size, 1, MENU_BUTTON_BORDER, 0.4, 0);
sui_set_align([SUI_ALIGN_CENTER, SUI_ALIGN_CENTER]);
sui_text([0, 0], MENU_TEXT_SMALL, text, MENU_TEXT_1, 1, 0);
sui_action_element([0, 0], size, id, sui_noop);
sui_pop_frame();
return sui_is_clicked(id);
};
//
// Menu_DrawBuildDate()
// Wrapper for drawing the build date
// retrieved from nzp/version.txt
//
void() Menu_DrawBuildDate =
{
sui_set_align([SUI_ALIGN_END, SUI_ALIGN_START]);
sui_text([-6, 8], MENU_TEXT_SMALL, build_datetime, [1, 1, 1], 1, 0);
sui_text([-6, 22], MENU_TEXT_SMALL, sprintf("Welcome, %s", cvar_string("name")), [1, 1, 0], 1, 0);
};
//
// Menu_DrawBackground()
// Wrapper for drawing menu background,
// i.e., the Zombie pose with a black
// background for readibility, and some
// style lines.
//
string() Menu_PickBackground;
void() Menu_DrawBackground =
{
sui_set_align([SUI_ALIGN_START, SUI_ALIGN_START]);
sui_pic([0, 0], sui_current_frame_size(), menu_background, [1, 1, 1], 1, 1);
sui_fill([0, 0], sui_current_frame_size(), [0, 0, 0], 0.7, 0);
// Top Bars
sui_fill([0, 0], [sui_current_frame_size()[0], 55], [0, 0, 0], 0.9, 0);
sui_fill([0, 52], [sui_current_frame_size()[0], 3], [0.2, 0.2, 0.2], 1, 0);
// Bottom Bars
sui_fill([0, sui_current_frame_size()[1] - 55], [sui_current_frame_size()[0], 55], [0, 0, 0], 0.9, 0);
sui_fill([0, sui_current_frame_size()[1] - 58], [sui_current_frame_size()[0], 3], [0.2, 0.2, 0.2], 1, 0);
};
//
// Menu_DrawTitle(menu_title)
// Wrapper for drawing the current Menu title
// in the desired location + at the desired size.
//
void(string menu_title) Menu_DrawTitle =
{
sui_set_align([SUI_ALIGN_START, SUI_ALIGN_START]);
sui_text([6, 18], MENU_TEXT_LARGE, menu_title, [1, 1, 1], 1, 0);
};
void(string id, vector pos, vector size, vector minmaxsteps, __inout float value) my_slider =
{
sui_push_frame(pos, size);
value = sui_slidercontrol(id, [0, 0], size, minmaxsteps, value, sui_slider_noop);
float maxval = minmaxsteps[1];
float sliderx = (value / maxval) * size_x;
sui_fill([0, size_y * 0.25], [size_x, size_y * 0.5], [0.5, 0.1, 0.1], 1.0, 0);
sui_fill([sliderx - 2, 0], [4, size_y], [0.6, 0.4, 0.4], 1.0, 0);
sui_pop_frame();
};
void(vector pos, vector size, vector minmaxsteps, string cvar_s, string name, string format) cvar_slider =
{
float current = cvar(cvar_s);
float old = current;
sui_push_frame(pos, [size_x, size_y * 0.5 - 4]);
sui_text([0, 0], MENU_TEXT_SMALL, name, MENU_TEXT_1, 1, 0);
sui_set_align([SUI_ALIGN_END, SUI_ALIGN_START]);
sui_text([0, 0], MENU_TEXT_SMALL, sprintf(format, current), MENU_TEXT_1, 1, 0);
sui_pop_frame();
my_slider(strcat(cvar_s, "sldr"), [pos_x, pos_y + size_y * 0.5], [size_x, size_y * 0.5], minmaxsteps, current);
if (current != old) cvar_set(cvar_s, ftos(current));
};
//
// Menu_CvarSlider(order, minmaxsteps, cvar_s, is_int, no_text)
// Draws a Slider at the given order position
// that controls a cvar.
//
void(float order, vector minmaxsteps, string cvar_s, float is_int, float no_text) Menu_CvarSlider =
{
float current = cvar(cvar_s);
float old = current;
vector position = [320, 50 + (order * 25)];
vector size = [150, 30];
my_slider(strcat(cvar_s, "sldr"), [position_x, (position_y - 17) + size_y * 0.5], [size_x, size_y * 0.5], minmaxsteps, current);
if (current != old) {
if (is_int)
cvar_set(cvar_s, ftos(rint(current)));
else
cvar_set(cvar_s, ftos(current));
}
if (!no_text) {
if (is_int)
sui_text(position + [175, 0, 0], MENU_TEXT_MEDIUM, ftos(rint(current)), [1, 1, 1], 1, 0);
else
sui_text(position + [175, 0, 0], MENU_TEXT_MEDIUM, ftos(current), [1, 1, 1], 1, 0);
}
};
struct name_command {
string name;
string command;
};
name_command bindlist[] =
{
{ "Forward", "+forward" },
{ "Back", "+back" },
{ "Left", "+moveleft" },
{ "Right", "+moveright" },
{ "Jump", "+jump" }
};
void(string id, vector pos, vector size, string name, string command) bind_button =
{
sui_push_frame(pos, size);
sui_set_align([SUI_ALIGN_START, SUI_ALIGN_CENTER]);
string key = sui_binder(id, [0, 0], size, name, command);
if (sui_is_hovered(id)) sui_fill([0, 0], size, MENU_HIGHLIGHT, 0.1, 0);
sui_text([6, 0], MENU_TEXT_SMALL, name, MENU_TEXT_1, 1, 0);
sui_set_align([SUI_ALIGN_END, SUI_ALIGN_CENTER]);
sui_text([-6, 0], MENU_TEXT_SMALL, key, MENU_TEXT_1, 1, 0);
sui_pop_frame();
};
void(string id, vector pos, vector size, __inout vector scrollofs) bind_list =
{
sui_fill(pos, size, MENU_BG_DARK, 0.75, 0);
sui_list_view_begin(strcat(id, "scrl"), pos, size, [size_x - 6, 24], bindlist.length, scrollofs, [0, 6]);
vector listitem_pos = '0 0 0';
for (float index = sui_list_item(listitem_pos); index > -1; index = sui_list_item(listitem_pos))
{
sui_push_frame(listitem_pos, [size_x - 6, 24]);
bind_button(strcat(id, ftos(index)), [0, 0], [size_x - 6, 24], bindlist[index].name, bindlist[index].command);
sui_pop_frame();
}
sui_list_view_end();
};
vector binds_scroll;
void() settings_menu =
{
vector pos = [0, 0];
vector size = [360, 280];
sui_push_frame(pos, size);
sui_fill([0, 0], size, MENU_BG, 0.75, 0);
sui_border_box([0, 0], size, 2, MENU_BORDER, 0.3, 0);
sui_set_align([SUI_ALIGN_CENTER, SUI_ALIGN_START]);
sui_text([0, 4], MENU_TEXT_MEDIUM, "Settings", MENU_TEXT_1, 1, 0);
sui_set_align([SUI_ALIGN_START, SUI_ALIGN_START]);
float xpos = 8;
float ypos = 32;
float width = size_x * 0.5 - 8 * 2;
sui_text([xpos, ypos], MENU_TEXT_SMALL, "Controls", MENU_TEXT_1, 1, 0);
ypos += 16;
bind_list("bindlist", [xpos, ypos], [width, 160], binds_scroll);
ypos += 160 + 8;
cvar_slider([xpos, ypos], [width, 32], [0.1, 10], "sensitivity", "Sensitivity", "%.2f");
ypos += 32;
ypos = 32;
xpos = 8 + width + 8 + 8;
cvar_slider([xpos, ypos], [width, 32], [0, 1], "volume", "Volume", "%.2f");
ypos += 32 + 4;
cvar_slider([xpos, ypos], [width, 32], [0, 1], "musicvolume", "Music Volume", "%.2f");
ypos += 32 + 4 + 8;
sui_text([xpos, ypos], MENU_TEXT_SMALL, "Video", MENU_TEXT_1, 1, 0);
ypos += 16;
my_button("fs_btn", [xpos, ypos], [width, 20], "Fullscreen") ? localcmd("vid_fullscreen 2; vid_restart\n") : 0;
ypos += 24;
my_button("wn_btn", [xpos, ypos], [width, 20], "Windowed") ? localcmd("vid_fullscreen 0; vid_width 1024; vid_height 768; vid_restart\n") : 0;
ypos += 24;
sui_text([xpos, ypos], MENU_TEXT_SMALL, "Window can be resized.", MENU_TEXT_1, 0.8, 0);
ypos += 16;
sui_set_align([SUI_ALIGN_END, SUI_ALIGN_END]);
my_button("stg_back", [-8, -8], [80, 20], "Back") ? current_menu = MENU_MAIN : 0;
sui_pop_frame();
};
void() help_menu =
{
vector pos = [0, 0];
vector size = [360, 280];
sui_push_frame(pos, size);
sui_fill([0, 0], size, MENU_BG, 0.75, 0);
sui_border_box([0, 0], size, 2, MENU_BORDER, 0.3, 0);
sui_set_align([SUI_ALIGN_CENTER, SUI_ALIGN_START]);
sui_text([0, 4], MENU_TEXT_MEDIUM, "Help", MENU_TEXT_1, 1, 0);
float xpos = 0;
float ypos = 32;
sui_text([xpos, ypos], MENU_TEXT_SMALL, "Bunch of Help and About", MENU_TEXT_1, 1, 0);
sui_set_align([SUI_ALIGN_END, SUI_ALIGN_END]);
my_button("hlp_back", [-8, -8], [80, 20], "Back") ? current_menu = MENU_MAIN : 0;
sui_pop_frame();
};
void(float type) Menu_PlaySound =
{
string sound = "";
if (type == MENU_SND_NAVIGATE) sound = cvar_string("menu_navigatesound");
else if (type == MENU_SND_ENTER) sound = cvar_string("menu_entersound");
localsound(sound, 0, cvar("nzp_uivolume"));
};
float last_menu;
void(vector size) root_menu =
{
sui_set_align([SUI_ALIGN_CENTER, SUI_ALIGN_CENTER]);
sui_fill([0, 0], size, '0 0 0', 0.5, 0);
switch (current_menu)
{
case MENU_MAIN: Menu_Main(); break;
case MENU_SOLO: menu_map_mode = MAP_SOLOSTOCK; Menu_Maps(); break;
case MENU_SOLOUSER: menu_map_mode = MAP_SOLOUSER; Menu_Maps(); break;
case MENU_OPTIONS: Menu_Options(); break;
case MENU_VIDEO: Menu_Video(); break;
case MENU_AUDIO: Menu_Audio(); break;
case MENU_CONTROL: Menu_Control(); break;
case MENU_GAMEPAD: Menu_Gamepad(); break;
case MENU_HELP: help_menu();
default: break;
}
// Menu enter sound
if (last_menu != current_menu) {
Menu_PlaySound(MENU_SND_ENTER);
last_menu = current_menu;
}
};

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float menu_active;
//
// Menu_GetBuildDate()
// Retrieves build date from version.txt
// and stores it into build_datetime string.
//
void() Menu_GetBuildDate =
{
float file = fopen("version.txt", FILE_READ);
if (file != -1) {
build_datetime = fgets(file);
fclose(file);
}
};
//
// Menu_PickBackground()
// Returns a random image in nzp/gfx/menu/custom
// to display in Menu_DrawBackground().
//
string() Menu_PickBackground =
{
searchhandle pics;
float pic_count;
pics = search_begin("gfx/menu/custom/*", 0, 0);
pic_count = search_getsize(pics);
string image = "";
while(TRUE) {
float entry = rint(random() * pic_count);
string potential_image = search_getfilename(pics, entry);
string extension = strtolower(substring(potential_image, strlen(potential_image) - 3, strlen(potential_image)));
if (extension != "tga" && extension != "png" && extension != "jpg")
continue;
if (potential_image != menu_background) {
image = potential_image;
break;
}
}
return image;
};
//
// Menu_MapFinder()
// Performs a .BSP search in the maps/
// directory and adds them to the custom
// map data structure.
//
string(string s) strip_custominfo =
{
string s2;
s2 = substring(s, 5, strlen(s)); // maps/
s2 = substring(s2, 0, strlen(s2) - 4); // .bsp
return s2;
}
void() Menu_MapFinder =
{
searchhandle maps;
maps = search_begin("maps/*.bsp", 0, 0);
user_maps_count = search_getsize(maps);
//custom_map_pages = ceil(map_count/10);
//float stock_step_back; // So stock maps aren't appended to user maps..
for (float i = 0; i < user_maps_count; i++) {
//float index = i - stock_step_back;
float index = i;
user_maps[index].occupied = TRUE;
user_maps[index].map_name = strip_custominfo(search_getfilename(maps, i));
// float is_stock;
// for(int j = 0; j < stock_maps.length; j++) {
// if (user_maps[index].map_name == stock_maps[j].bsp_name) {
// stock_step_back++;
// is_stock = true;
// break;
// }
// }
// // Don't bother occupying if this map is built in.
// if (is_stock)
// return;
float settings = fopen(strcat("maps/", user_maps[index].map_name, ".txt"), FILE_READ);
if (settings != -1) {
user_maps[index].map_name_pretty = fgets(settings);
user_maps[index].map_desc[0] = fgets(settings);
user_maps[index].map_desc[1] = fgets(settings);
user_maps[index].map_desc[2] = fgets(settings);
user_maps[index].map_desc[3] = fgets(settings);
user_maps[index].map_desc[4] = fgets(settings);
user_maps[index].map_desc[5] = fgets(settings);
user_maps[index].map_desc[6] = fgets(settings);
user_maps[index].map_desc[7] = fgets(settings);
user_maps[index].map_author = fgets(settings);
user_maps[index].map_use_thumbnail = stof(fgets(settings));
user_maps[index].map_allow_game_settings = stof(fgets(settings));
fclose(settings);
}
}
//user_maps_count -= stock_step_back;
search_end(maps);
};
//
// Menu_GetPlatform()
// Parses sys_platform and returns
// a valid platform from the platform
// enums.
//
float() Menu_GetPlatform =
{
string sys_platform = cvar_string("sys_platform");
switch(sys_platform) {
case "Web":
return PLATFORM_WEB;
case "WinCE":
case "WinRT":
case "Win":
case "Win16":
case "Cygwin":
return PLATFORM_WIN;
case "Xbox":
return PLATFORM_XBX;
case "Android":
return PLATFORM_AND;
case "Linux":
return PLATFORM_LIN;
case "iOSSim":
case "iOS":
return PLATFORM_IOS;
case "Mac":
case "Apple":
case "MacOS X":
return PLATFORM_MAC;
case "FreeBSD":
case "OpenBSD":
case "NetBSD":
case "BSD":
return PLATFORM_BSD;
case "Dos":
return PLATFORM_DOS;
default:
return PLATFORM_UNK;
}
return PLATFORM_UNK;
}
void() m_init =
{
registercommand("togglemenu2");
setcursormode(TRUE,"gfx/xhair", [16, 16], cvar("vid_conautoscale"));
current_menu = last_menu = MENU_MAIN;
// Cvars for controlable/modifiable menu music
autocvar(menu_trackname, "tensioned_by_the_damned");
autocvar(menu_tracklength, 490);
// Same goes for menu nav sounds
autocvar(menu_navigatesound, "sounds/menu/navigate.wav");
autocvar(menu_entersound, "sounds/menu/enter.wav");
// Retrieve build date
Menu_GetBuildDate();
// Perform map BSP search
Menu_MapFinder();
// Load the font Kerning Map.
InitKerningMap();
// Get Platform Information
running_platform = Menu_GetPlatform();
// Init Cvars
autocvar(cl_cinematic, 0);
autocvar(nzp_particles, 1);
autocvar(nzp_uivolume, 1);
autocvar(nzp_bgmvolume, 1);
autocvar(vid_ultrawide_limiter, 0);
music_duration_time = 0;
menu_changetime = 0;
};
void(vector screensize) m_draw =
{
// Menu Music Playback
if (time > music_duration_time) {
localsound(sprintf("tracks/%s.ogg", cvar_string("menu_trackname")), 1, cvar("nzp_bgmvolume"));
music_duration_time = time + cvar("menu_tracklength");
}
// Menu Background Changing
if (time > menu_changetime) {
menu_background = Menu_PickBackground();
menu_changetime = time + 5;
}
sui_begin(screensize_x, screensize_y);
if (menu_active)
root_menu(screensize);
sui_end();
};
void() m_close =
{
setkeydest(0);
menu_active = FALSE;
};
void() m_open =
{
setkeydest(2);
menu_active = TRUE;
};
float(float evtype, float scanx, float chary, float devid) Menu_InputEvent =
{
float used = sui_input_event(evtype, scanx, chary, devid);
if (evtype == IE_KEYDOWN && !used)
{
string cmd = getkeybind(scanx);
switch (cmd)
{
case "togglemenu":
m_close();
return TRUE;
default: return FALSE;
}
}
return FALSE;
};
float(string cmd) m_consolecommand =
{
tokenize(cmd);
switch (argv(0))
{
default: break;
}
return FALSE;
};
void(float wantmode) m_toggle =
{
if (menu_active) m_close();
else m_open();
};
void() m_shutdown =
{
};

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void() Menu_Audio_ApplySettings =
{
localcmd("vid_reload\nsaveconfig user_settings.cfg\n");
music_duration_time = 0;
};
void() Menu_Audio =
{
Menu_DrawBackground();
Menu_DrawTitle("AUDIO OPTIONS");
Menu_DrawMapPanel();
Menu_Button(1, "am_maste", "MASTER VOLUME", "Volume for all Audio.") ? 0 : 0;
Menu_CvarSlider(1, [0, 1, 10], "volume", false, true);
Menu_Button(2, "am_menu", "INTERFACE VOLUME", "Volume for UI/Menus.") ? 0 : 0;
Menu_CvarSlider(2, [0, 1, 10], "nzp_uivolume", false, true);
Menu_Button(3, "am_bgm", "MUSIC VOLUME", "Volume for Background Music.") ? 0 : 0;
Menu_CvarSlider(3, [0, 1, 10], "nzp_bgmvolume", false, true);
Menu_DrawDivider(12.25);
Menu_Button(-2, "am_apply", "APPLY", "Save & Apply Settings.") ? Menu_Audio_ApplySettings() : 0;
Menu_Button(-1, "am_back", "BACK", "Return to Configuration.") ? current_menu = MENU_OPTIONS : 0;
sui_pop_frame();
};

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float menu_ctrl_init;
float current_adsmode;
float current_invert;
void() Menu_Control_StoreCurrentSettings =
{
// Figure out ADS mode.
tokenize(findkeysforcommandex("+button8"));
string button8_key = strtoupper(argv(0));
if (button8_key == "MOUSE2") {
current_adsmode = 0;
} else {
current_adsmode = 1;
}
if (cvar("m_pitch") == 0.022)
localcmd("m_pitch -0.022\n");
else
localcmd("m_pitch 0.022\n");
current_invert = (cvar("m_pitch") == 0.022);
};
void() Menu_Control_Init =
{
Menu_Control_StoreCurrentSettings();
menu_ctrl_init = true;
};
void() Menu_Control_ApplyADS =
{
Menu_PlaySound(MENU_SND_ENTER);
tokenize(findkeysforcommandex("+button8"));
string button8_key = strtoupper(argv(0));
// ADS Mode
if (button8_key == "MOUSE2") {
localcmd("bind MOUSE2 \"impulse 26\"\n");
current_adsmode = 1;
} else {
localcmd("bind MOUSE2 \"+button8\"\n");
current_adsmode = 0;
}
};
void() Menu_Control_InvertLook =
{
Menu_PlaySound(MENU_SND_ENTER);
current_invert = !current_invert;
if (current_invert)
localcmd("m_pitch -0.022\n");
else
localcmd("m_pitch 0.022\n");
};
void() Menu_Control_ApplySettings =
{
localcmd("vid_reload\nsaveconfig user_settings.cfg\n");
music_duration_time = 0;
};
void() Menu_Control =
{
if (!menu_ctrl_init)
Menu_Control_Init();
Menu_DrawBackground();
Menu_DrawTitle("CONTROL OPTIONS");
Menu_DrawMapPanel();
Menu_Button(1, "cm_adsm", "AIM DOWN SIGHT", "Switch between Hold and Toggle ADS Modes.") ? Menu_Control_ApplyADS() : 0;
string ads_string = "";
switch(current_adsmode) {
case 0: ads_string = "HOLD"; break;
case 1: ads_string = "TOGGLE"; break;
default: break;
}
Menu_DrawOptionValue(1, ads_string);
Menu_Button(2, "cm_sens", "SENSITIVITY", "Alter Look Sensitivity.") ? 0 : 0;
Menu_CvarSlider(2, [1, 10, 10], "sensitivity", false, false);
Menu_Button(3, "cm_invs", "INVERT LOOK", "Invert Y-Axis Camera Input.") ? Menu_Control_InvertLook() : 0;
string invert_string = "";
switch(current_invert) {
case 0: invert_string = "ENABLED"; break;
case 1: invert_string = "DISABLED"; break;
default: break;
}
Menu_DrawOptionValue(3, invert_string);
Menu_Button(4, "cm_gpad", "GAMEPAD", "Gamepad specific options.") ? current_menu = MENU_GAMEPAD : 0;
Menu_DrawDivider(12.25);
Menu_Button(-2, "cm_apply", "APPLY", "Save & Apply Settings.") ? Menu_Control_ApplySettings() : 0;
Menu_Button(-1, "cm_back", "BACK", "Return to Configuration.") ? current_menu = MENU_OPTIONS : 0;
sui_pop_frame();
};

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float menu_gpad_init;
// float current_adsmode;
// float current_invert;
// void() Menu_Control_StoreCurrentSettings =
// {
// // Figure out ADS mode.
// tokenize(findkeysforcommandex("+button8"));
// string button8_key = strtoupper(argv(0));
// if (button8_key == "MOUSE2") {
// current_adsmode = 0;
// } else {
// current_adsmode = 1;
// }
// if (cvar("m_pitch") == 0.022)
// localcmd("m_pitch -0.022\n");
// else
// localcmd("m_pitch 0.022\n");
// current_invert = (cvar("m_pitch") == 0.022);
// };
void() Menu_Gamepad_Init =
{
//Menu_Control_StoreCurrentSettings();
menu_gpad_init = true;
};
// void() Menu_Control_ApplyADS =
// {
// Menu_PlaySound(MENU_SND_ENTER);
// tokenize(findkeysforcommandex("+button8"));
// string button8_key = strtoupper(argv(0));
// // ADS Mode
// if (button8_key == "MOUSE2") {
// localcmd("bind MOUSE2 \"impulse 26\"\n");
// current_adsmode = 1;
// } else {
// localcmd("bind MOUSE2 \"+button8\"\n");
// current_adsmode = 0;
// }
// };
// void() Menu_Control_InvertLook =
// {
// Menu_PlaySound(MENU_SND_ENTER);
// current_invert = !current_invert;
// if (current_invert)
// localcmd("m_pitch -0.022\n");
// else
// localcmd("m_pitch 0.022\n");
// };
// {[6, 135], "Controller Glyphs", -1, setting_glyph, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 67
// {[6, 155], "Rumble", -1, settings_rumble, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 68
// {[6, 175], "Gamepad", -1, settings_gamepad, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 69
// {[6, 195], "Aim Assist", -1, settings_aimassist, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 70
void() Menu_Gamepad_ApplySettings =
{
localcmd("vid_reload\nsaveconfig user_settings.cfg\n");
music_duration_time = 0;
};
void() Menu_Gamepad =
{
if (!menu_gpad_init)
Menu_Gamepad_Init();
Menu_DrawBackground();
Menu_DrawTitle("GAMEPAD OPTIONS");
Menu_DrawMapPanel();
// Menu_Button(1, "cm_adsm", "AIM DOWN SIGHT", "Switch between Hold and Toggle ADS Modes.") ? Menu_Control_ApplyADS() : 0;
// string ads_string = "";
// switch(current_adsmode) {
// case 0: ads_string = "HOLD"; break;
// case 1: ads_string = "TOGGLE"; break;
// default: break;
// }
// Menu_DrawOptionValue(1, ads_string);
// Menu_Button(2, "cm_sens", "SENSITIVITY", "Alter Look Sensitivity.") ? 0 : 0;
// Menu_CvarSlider(2, [1, 10, 10], "sensitivity", false, false);
// Menu_Button(3, "cm_invs", "INVERT LOOK", "Invert Y-Axis Camera Input.") ? Menu_Control_InvertLook() : 0;
// string invert_string = "";
// switch(current_invert) {
// case 0: invert_string = "ENABLED"; break;
// case 1: invert_string = "DISABLED"; break;
// default: break;
// }
// Menu_DrawOptionValue(3, invert_string);
// Menu_Button(4, "cm_gpad", "GAMEPAD", "Gamepad specific options.") ? current_menu = MENU_GAMEPAD : 0;
Menu_DrawDivider(12.25);
Menu_Button(-2, "gp_apply", "APPLY", "Save & Apply Settings.") ? Menu_Gamepad_ApplySettings() : 0;
Menu_Button(-1, "gp_back", "BACK", "Return to Configuration.") ? current_menu = MENU_CONTROL : 0;
sui_pop_frame();
};

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string() Menu_Main_GetDashboardName =
{
switch(running_platform) {
case PLATFORM_WIN: return "Windows";
case PLATFORM_MAC: return "MacOS";
case PLATFORM_LIN: return "Linux";
case PLATFORM_XBX: return "Xbox Dashboard";
case PLATFORM_AND: return "Android";
case PLATFORM_BSD: return "BSD";
case PLATFORM_IOS: return "iOS";
case PLATFORM_DOS: return "DOS";
default: return "System";
}
return "System";
};
void() Menu_Main =
{
Menu_DrawBackground();
Menu_DrawTitle("MAIN MENU");
Menu_DrawBuildDate();
Menu_Button(1, "mm_start", "SOLO", "Play Solo.") ? current_menu = MENU_SOLO : 0;
Menu_Button(2, "mm_coop", "COOPERATIVE", "Play with up to Four Players.") ? localcmd("\n") : 0;
Menu_DrawDivider(3);
Menu_Button(3.25, "mm_options", "CONFIGURATION", "Tweak Game related Options.") ? current_menu = MENU_OPTIONS : 0;
Menu_Button(4.25, "mm_achievements", "ACHIEVEMENTS", "View Achievement Progress.") ? localcmd("\n") : 0;
Menu_DrawDivider(5.25);
Menu_Button(5.50, "mm_credits", "CREDITS", "NZ:P Team + Special Thanks.") ? localcmd("\n") : 0;
// Don't have a Quit Game button on WASM
if (running_platform != PLATFORM_WEB) {
Menu_DrawDivider(6.50);
Menu_Button(6.75, "mm_quit", "QUIT GAME", sprintf("Return to %s.", Menu_Main_GetDashboardName())) ? localcmd("quit\n") : 0;
}
Menu_SocialBadge(1, "soc_youtube", "youtube.com/@nzpteam", 2);
Menu_SocialBadge(2, "soc_mastadon", "FIXME", 3);
Menu_SocialBadge(3, "soc_patreon", "patreon.com/cypressimplex", 4);
Menu_SocialBadge(4, "soc_matrix", "matrix.nzp.gay", 1);
sui_pop_frame();
};

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float menu_maps_init;
//
// Menu_Maps_Init()
// Array lookup optimization that stores
// the array index of Stock NZ:P maps
// from the user_maps struct.
//
void() Menu_Maps_Init =
{
menu_maps_init = true;
user_maps_page = 0;
for(int i = 0; i < stock_maps.length; i++) {
for(int j = 0; j < user_maps_count; j++) {
if (user_maps[j].map_name == stock_maps[i].bsp_name)
stock_maps[i].array_index = j;
}
}
};
void() Menu_Maps_NextPage =
{
Menu_PlaySound(MENU_SND_ENTER);
user_maps_page++;
}
void() Menu_Maps_PrevPage =
{
Menu_PlaySound(MENU_SND_ENTER);
user_maps_page--;
}
void() Menu_Maps =
{
if (!menu_maps_init)
Menu_Maps_Init();
Menu_DrawBackground();
string back_string = "";
float back_menudest = 0;
switch(menu_map_mode) {
case MAP_SOLOSTOCK: Menu_DrawTitle("SELECT MAP: SOLO"); back_string = "Return to Main Menu."; back_menudest = MENU_MAIN; break;
case MAP_SOLOUSER: Menu_DrawTitle("USER MAPS: SOLO"); back_string = "Return to Stock Map selection."; back_menudest = MENU_SOLO; break;
case MAP_COOPSTOCK: Menu_DrawTitle("SELECT MAP: COOP"); break;
case MAP_COOPUSER: Menu_DrawTitle("USER MAPS: COOP"); break;
default: break;
}
Menu_DrawMapPanel();
int i;
// Stock Maps
if (menu_map_mode == MAP_SOLOSTOCK || menu_map_mode == MAP_COOPSTOCK) {
for(i = 0; i < stock_maps.length; i++) {
Menu_MapButton(i + 1, sprintf("map_%s", stock_maps[i].bsp_name), stock_maps[i].bsp_name, -1) ? localcmd(sprintf("map %s\n", stock_maps[i].bsp_name)) : 0;
}
Menu_DrawDivider(i + 1.25);
Menu_Button(i + 1.5, "map_nzpusermaps", "USER MAPS", "View User-Created Maps.") ? current_menu = MENU_SOLOUSER : 0;
} else {
// calculate the amount of usermaps we can display on this page.
int maps_on_page = 10; // default to 10, all that will fit on the UI.
int maps_start_position = (user_maps_page * 10);
// Not all 10 slots can be filled..
if (maps_on_page > user_maps_count - maps_start_position)
maps_on_page = user_maps_count - maps_start_position;
for (i = maps_start_position; i < maps_on_page + maps_start_position; i++) {
int menu_position = (i + 1) - (user_maps_page * 10);
string bsp_name = user_maps[i].map_name;
Menu_MapButton(menu_position, sprintf("map_%s", bsp_name), bsp_name, i) ? localcmd(sprintf("map %s\n", bsp_name)) : 0;
}
Menu_DrawDivider(11.25);
if (maps_on_page + maps_start_position < user_maps_count)
Menu_Button(-3, "map_usernext", "NEXT PAGE", "Advance to next User Map page.") ? Menu_Maps_NextPage() : 0;
else
Menu_GreyButton(-3, "NEXT PAGE");
if (user_maps_page != 0)
Menu_Button(-2, "map_userprev", "PREVIOUS PAGE", "Return to last User Map page.") ? Menu_Maps_PrevPage() : 0;
else
Menu_GreyButton(-2, "PREVIOUS PAGE");
}
Menu_Button(-1, "map_back", "BACK", back_string) ? current_menu = back_menudest : 0;
sui_pop_frame();
};

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void() Menu_Options =
{
Menu_DrawBackground();
Menu_DrawTitle("CONFIGURATION");
Menu_Button(1, "om_video", "VIDEO", "Visual Fidelity options.") ? current_menu = MENU_VIDEO : 0;
Menu_Button(2, "om_audio", "AUDIO", "Volume sliders.") ? current_menu = MENU_AUDIO : 0;
Menu_Button(3, "om_binds", "CONTROLS", "Control Options and Bindings.") ? current_menu = MENU_CONTROL : 0;
Menu_Button(4, "om_acces", "ACCESSIBILITY", "Light Sensitivity options.") ? 1 : 0;
Menu_DrawDivider(5);
Menu_Button(5.25, "om_console", "OPEN CONSOLE", "Access the Developer Console.") ? localcmd("toggleconsole\n") : 0;
Menu_Button(-1, "om_back", "BACK", "Return to Main Menu.") ? current_menu = MENU_MAIN : 0;
sui_pop_frame();
};

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float menu_video_init;
float menu_video_modes;
float current_selected_vidmode;
float current_fullscreen;
float current_showfps;
float current_vsync;
float current_ultrawide;
float current_particles;
float current_filter;
#define MAX_VIDEO_MODES 128 // FIXME: arbitrary.
var struct
{
vector size;
vector ratio;
} video_modes[MAX_VIDEO_MODES];
float(float a, float b) Menu_Video_GCD =
{
if (b == 0)
return a;
else
return Menu_Video_GCD(b, a % b);
};
vector(vector resolution) Menu_Video_CalculateAspectRatio =
{
vector ratio;
if (resolution_x == resolution_y) {
ratio_x = 1;
ratio_y = 1;
return ratio;
}
float tempf = 0;
float width = resolution_x;
float height = resolution_y;
if (width < height) {
tempf = width;
width = height;
height = tempf;
}
float divisor = Menu_Video_GCD(width, height);
if (!tempf) {
ratio_x = rint(width / divisor);
ratio_y = rint(height / divisor);
} else {
ratio_x = rint(height / divisor);
ratio_y = rint(width / divisor);
}
return ratio;
};
void() Menu_Video_PrepareVideoModes =
{
for (float i = 0; i < MAX_VIDEO_MODES; i++)
{
vector driver_query = getresolution(i);
if (!driver_query_x || !driver_query_y)
break;
video_modes[i].size = driver_query;
video_modes[i].ratio = Menu_Video_CalculateAspectRatio(driver_query);
menu_video_modes = i;
}
};
void() Menu_Video_StoreCurrentSettings =
{
current_fullscreen = cvar("vid_fullscreen");
current_showfps = cvar("show_fps");
current_vsync = cvar("vid_vsync");
current_ultrawide = cvar("vid_ultrawide_limiter");
current_particles = cvar("nzp_particles");
current_filter = (substring(strtoupper(cvar_string("gl_texturemode")), 0, 10) == "GL_NEAREST");
}
void() Menu_Video_Init =
{
Menu_Video_PrepareVideoModes();
Menu_Video_StoreCurrentSettings();
menu_video_init = true;
};
void() Menu_Video_UpdateParticles =
{
Menu_PlaySound(MENU_SND_ENTER);
current_particles = !current_particles;
cvar_set("nzp_particles", ftos(current_particles));
};
void() Menu_Video_UpdateUltrawide =
{
Menu_PlaySound(MENU_SND_ENTER);
current_ultrawide = !current_ultrawide;
cvar_set("vid_ultrawide_limiter", ftos(current_ultrawide));
};
void() Menu_Video_UpdateVideoMode =
{
Menu_PlaySound(MENU_SND_ENTER);
current_selected_vidmode++;
};
void() Menu_Video_ApplySettings =
{
Menu_PlaySound(MENU_SND_ENTER);
localcmd(sprintf("vid_width %d\nvid_height %d\nvid_fullscreen %d\nvid_restart\nsaveconfig user_settings.cfg\n",
video_modes[current_selected_vidmode].size[0], video_modes[current_selected_vidmode].size[1],
current_fullscreen));
music_duration_time = 0;
};
void() Menu_Video_UpdateFullscreen =
{
Menu_PlaySound(MENU_SND_ENTER);
current_fullscreen++;
if (current_fullscreen > 2) current_fullscreen = 0;
};
void() Menu_Video_UpdateShowFPS =
{
Menu_PlaySound(MENU_SND_ENTER);
current_showfps++;
if (current_showfps > 2) current_showfps = 0;
localcmd(sprintf("show_fps %d", current_showfps));
};
void() Menu_Video_UpdateVsync =
{
Menu_PlaySound(MENU_SND_ENTER);
current_vsync = !current_vsync;
cvar_set("vid_vsync", ftos(current_vsync));
};
void() Menu_Video_UpdateFiltering =
{
Menu_PlaySound(MENU_SND_ENTER);
float is_filter = (substring(strtoupper(cvar_string("gl_texturemode")), 0, 10) == "GL_NEAREST");
if (is_filter) {
cvar_set("gl_texturemode", "GL_LINEAR_MIPMAP_LINEAR");
current_filter = 0;
} else {
cvar_set("gl_texturemode", "GL_NEAREST_MIPMAP_LINEAR");
current_filter = 1;
}
};
void() Menu_Video =
{
if (!menu_video_init)
Menu_Video_Init();
Menu_DrawBackground();
Menu_DrawTitle("VIDEO OPTIONS");
Menu_DrawMapPanel();
// Resolution
Menu_Button(1, "vm_resol", "RESOLUTION", "Window size adjustment.") ? Menu_Video_UpdateVideoMode() : 0;
if (current_selected_vidmode > menu_video_modes) current_selected_vidmode = 0;
string resolution_string = sprintf("%dx%d (%d:%d)", video_modes[current_selected_vidmode].size[0],
video_modes[current_selected_vidmode].size[1], video_modes[current_selected_vidmode].ratio[0],
video_modes[current_selected_vidmode].ratio[1]);
Menu_DrawOptionValue(1, resolution_string);
// Fullscreen
Menu_Button(2, "vm_fulls", "FULLSCREEN", "Change Fullscreen Mode.") ? Menu_Video_UpdateFullscreen() : 0;
string fullscreen_string = "";
switch(current_fullscreen) {
case 0: fullscreen_string = "DISABLED"; break;
case 1: fullscreen_string = "ENABLED"; break;
case 2: fullscreen_string = "BORDERLESS"; break;
default: break;
}
Menu_DrawOptionValue(2, fullscreen_string);
// Show FPS
Menu_Button(3, "vm_shfps", "SHOW FPS", "Toggles display of FPS Values.") ? Menu_Video_UpdateShowFPS() : 0;
string showfps_string = "";
switch(current_showfps) {
case 0: showfps_string = "DISABLED"; break;
case 1: showfps_string = "ENABLED"; break;
case 2: showfps_string = "VERBOSE"; break;
default: break;
}
Menu_DrawOptionValue(3, showfps_string);
// Max FPS
if (cvar("vid_vsync") == 0) {
Menu_Button(4, "vm_maxps", "MAX FPS", "Configure Maximum FPS Value.") ? 0 : 0;
Menu_CvarSlider(4, [10, 500, 490], "cl_maxfps", true, false);
} else {
Menu_GreyButton(4, "[VSYNC ON] MAX FPS");
}
// VSync
Menu_Button(5, "vm_vsync", "VSYNC", "Sync Framerate with Display.") ? Menu_Video_UpdateVsync() : 0;
string vsync_string = "";
if (current_vsync) vsync_string = "ENABLED";
else vsync_string = "DISABLED";
Menu_DrawOptionValue(5, vsync_string);
// Field of View
Menu_Button(6, "vm_fov", "FIELD OF VIEW", "Change Camera Field of View.") ? 0 : 0;
Menu_CvarSlider(6, [10, 200, 190], "fov", true, false);
// Gamma
Menu_Button(7, "vm_gamma", "GAMMA", "Adjust game Black Level.") ? 0 : 0;
Menu_CvarSlider(7, [0.3, 2, 17], "gamma", false, true);
// Ultrawide Mode
Menu_Button(8, "vm_uwide", "ULTRAWIDE MODE", "Condenses HUD closer to center of Display.") ? Menu_Video_UpdateUltrawide() : 0;
string wide_string = "";
if (current_ultrawide) wide_string = "ENABLED";
else wide_string = "DISABLED";
Menu_DrawOptionValue(8, wide_string);
// Particles
Menu_Button(9, "vm_parts", "PARTICLES", "Toggle Particle Effects for Performance.") ? Menu_Video_UpdateParticles() : 0;
string part_string = "";
if (current_particles) part_string = "ENABLED";
else part_string = "DISABLED";
Menu_DrawOptionValue(9, part_string);
// Texture Filtering
Menu_Button(10, "vm_filtr", "TEXTURE FILTERING", "Choose 3D Environment Filtering Mode.") ? Menu_Video_UpdateFiltering() : 0;
string filt_string = "";
if (current_filter) filt_string = "NEAREST";
else filt_string = "LINEAR";
Menu_DrawOptionValue(10, filt_string);
Menu_DrawDivider(12.25);
Menu_Button(-2, "vm_apply", "APPLY", "Save & Apply Settings.") ? Menu_Video_ApplySettings() : 0;
Menu_Button(-1, "vm_back", "BACK", "Return to Configuration Menu.") ? current_menu = MENU_OPTIONS : 0;
sui_pop_frame();
};

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// Shpuld's Simple UI lib - sui
// Created 11/2018
//
// sui is a simple QuakeC UI lib for drawing and handling game interfaces.
// The API is made simple and easy to build upon, but cuts have been made
// to keep complexity low.
//
#ifdef MENU
const float IE_KEYDOWN = 0; /* Specifies that a key was pressed. Second argument is the scan code. Third argument is the unicode (printable) char value. Fourth argument denotes which keyboard(or mouse, if its a mouse 'scan' key) the event came from. Note that some systems may completely separate scan codes and unicode values, with a 0 value for the unspecified argument. */
const float IE_KEYUP = 1; /* Specifies that a key was released. Arguments are the same as IE_KEYDOWN. On some systems, this may be fired instantly after IE_KEYDOWN was fired. */
const float IE_MOUSEDELTA = 2; /* Specifies that a mouse was moved (touch screens and tablets typically give IE_MOUSEABS events instead, use _windowed_mouse 0 to test code to cope with either). Second argument is the X displacement, third argument is the Y displacement. Fourth argument is which mouse or touch event triggered the event. */
const float IE_MOUSEABS = 3; /* Specifies that a mouse cursor or touch event was moved to a specific location relative to the virtual screen space. Second argument is the new X position, third argument is the new Y position. Fourth argument is which mouse or touch event triggered the event. */
const float IE_ACCELEROMETER = 4;
const float IE_FOCUS = 5; /* Specifies that input focus was given. parama says mouse focus, paramb says keyboard focus. If either are -1, then it is unchanged. */
const float IE_JOYAXIS = 6; /* Specifies that what value a joystick/controller axis currently specifies. x=axis, y=value. Will be called multiple times, once for each axis of each active controller. */
#define printf(x, ...) print(sprintf(x, __VA_ARGS__))
#endif
float _sui_draw_initialized;
// framing
// pseudo windowing, sets a new "frame" for whatever we're drawing, instead of
// always using screen [0, 0] as min and [screen_width, screen_height] as max.
// also allows for aligning content to frame start/end/center on both axis
struct _frame_t {
vector pos;
vector size;
vector align;
};
const float MAX_FRAMES = 64;
_frame_t _frames[MAX_FRAMES];
float _frame_index;
const float SUI_ALIGN_START = 0;
const float SUI_ALIGN_CENTER = 1;
const float SUI_ALIGN_END = 2;
void() sui_reset_align =
{
_frames[_frame_index].align = [SUI_ALIGN_START, SUI_ALIGN_START];
};
void(float align) sui_set_x_align =
{
_frames[_frame_index].align.x = align;
};
void(float align) sui_set_y_align =
{
_frames[_frame_index].align.y = align;
};
void(vector align) sui_set_align =
{
_frames[_frame_index].align = align;
};
void(__inout vector point) sui_transform_point =
{
int idx = _frame_index;
switch (_frames[idx].align.x)
{
case SUI_ALIGN_START: point_x += _frames[idx].pos.x; break;
case SUI_ALIGN_CENTER: point_x += _frames[idx].pos.x + _frames[idx].size.x * 0.5; break;
case SUI_ALIGN_END: point_x += _frames[idx].pos.x + _frames[idx].size.x; break;
default: break;
}
switch (_frames[idx].align.y)
{
case SUI_ALIGN_START: point_y += _frames[idx].pos.y; break;
case SUI_ALIGN_CENTER: point_y += _frames[idx].pos.y + _frames[idx].size.y * 0.5; break;
case SUI_ALIGN_END: point_y += _frames[idx].pos.y + _frames[idx].size.y; break;
default: break;
}
};
void(__inout vector point, vector size) sui_transform_box =
{
int idx = _frame_index;
switch (_frames[idx].align.x)
{
case SUI_ALIGN_START:
point_x += _frames[idx].pos.x;
break;
case SUI_ALIGN_CENTER:
point_x += _frames[idx].pos.x + _frames[idx].size.x * 0.5 - size_x * 0.5;
break;
case SUI_ALIGN_END:
point_x += _frames[idx].pos.x + _frames[idx].size.x - size_x;
break;
default: break;
}
switch (_frames[idx].align.y)
{
case SUI_ALIGN_START:
point_y += _frames[idx].pos.y;
break;
case SUI_ALIGN_CENTER:
point_y += _frames[idx].pos.y + _frames[idx].size.y * 0.5 - size_y * 0.5;
break;
case SUI_ALIGN_END:
point_y += _frames[idx].pos.y + _frames[idx].size.y - size_y;
break;
default: break;
}
};
vector() sui_current_frame_pos =
{
return _frames[_frame_index].pos;
};
vector() sui_current_frame_size =
{
return _frames[_frame_index].size;
};
float _sui_is_clipping;
vector _sui_clip_area_mins;
vector _sui_clip_area_maxs;
void() sui_clip_to_frame =
{
vector pos = _frames[_frame_index].pos;
vector size = _frames[_frame_index].size;
_sui_is_clipping = TRUE;
_sui_clip_area_mins = pos;
_sui_clip_area_maxs = pos + size;
drawsetcliparea(pos.x, pos.y, size.x, size.y);
};
void() sui_reset_clip =
{
_sui_is_clipping = FALSE;
drawresetcliparea();
};
float() sui_is_clipping =
{
return _sui_is_clipping;
};
void(vector pos, vector size) sui_push_frame =
{
sui_transform_box(pos, size);
_frame_index += 1;
if (_frame_index >= MAX_FRAMES)
{
printf("^3sui warning: amount of frames = %.0f exceeds MAX_FRAMES = %.0f, consider increasing MAX_FRAMES\n", _frame_index, MAX_FRAMES);
return;
}
_frames[_frame_index].pos = pos;
_frames[_frame_index].size = size;
_frames[_frame_index].align = [SUI_ALIGN_START, SUI_ALIGN_START]; // TODO allow customizing this
};
void() sui_pop_frame =
{
if (_frame_index > 0) _frame_index -= 1;
};
void() sui_reset_frame =
{
_frame_index = 0;
sui_reset_align();
};
// actions
// interaction for sui elements, relies a lot on reading globals to see which
// element id is under cursor or held or whatever, not the most elegant
// solution but in this highly imperative world of QuakeC we can live with it
float _holding_click;
vector _cursor_click;
vector _cursor_position;
vector _cursor_relative_click;
vector _cursor_relative_hover;
struct _action_element_t {
vector pos;
vector size;
string id;
void(float index, vector click_ratios) action;
};
const float MAX_ACTION_ELEMENTS = 256;
_action_element_t _action_elements[MAX_ACTION_ELEMENTS];
float _action_elements_index;
// TODO better naming
float(vector point, vector min, vector max) is_2dpoint_in_bounds =
{
if (point_x <= min_x || point_y <= min_y) return FALSE;
if (point_x > max_x || point_y > max_y) return FALSE;
return TRUE;
};
// TODO better naming
float(vector point, vector pos, vector size) is_2dpoint_in_bbox =
{
return is_2dpoint_in_bounds(point, pos, pos + size);
};
void() _action_element_count_sanity =
{
if (_action_elements_index > MAX_ACTION_ELEMENTS)
{
// let the user know if they're hitting the bounds
printf("^3sui warning: amount of action elements = %.0f exceeds MAX_ACTION_ELEMENTS = %.0f, consider increasing MAX_ACTION_ELEMENTS\n", _action_elements_index, MAX_ACTION_ELEMENTS);
}
};
const float MAX_MOUSE_ACTIONS = 16;
string _hover_actions[MAX_MOUSE_ACTIONS];
string _click_actions[MAX_MOUSE_ACTIONS];
string _hold_actions[MAX_MOUSE_ACTIONS];
string _release_actions[MAX_MOUSE_ACTIONS];
string _last_clicked_actions[MAX_MOUSE_ACTIONS];
float _hover_action_count;
float _click_action_count;
float _hold_action_count;
float _release_action_count;
float _last_clicked_action_count;
// Resets things you might want to persist normally
void() sui_reset_actions =
{
_hover_action_count = 0;
_click_action_count = 0;
_hold_action_count = 0;
_release_action_count = 0;
_last_clicked_action_count = 0;
_holding_click = FALSE;
};
// Per frame reset?
void() sui_reset_click =
{
_hold_action_count = 0;
_click_action_count = 0;
_holding_click = FALSE;
};
float() sui_click_held = { return _holding_click; };
// click: on mouse1 button down AND button op, once
// Returns true if id was the topmost click (what usually is cared about the most)
float(string id) sui_is_clicked =
{
return _click_action_count > 0 && _click_actions[0] == id;
};
// Returns the index of the clicked id, -1 if wasn't hit at all. 0 is topmost
float(string id) sui_click_index =
{
for (int i = 0; i < _click_action_count; i++)
{
if (_click_actions[i] == id) return i;
}
return -1;
};
// hover: mouse is on top of the action element id
string last_hovered_id;
float(string id) sui_is_hovered =
{
float is_hovered = _hover_action_count > 0 && _hover_actions[0] == id;
if (is_hovered && last_hovered_id != id && substring(id, 0, 4) != "soc_") {
last_hovered_id = id;
Menu_PlaySound(MENU_SND_NAVIGATE);
}
return is_hovered;
};
float(string id) sui_hover_index =
{
for (int i = 0; i < _hover_action_count; i++)
{
if (_hover_actions[i] == id) return i;
}
return -1;
};
// hold: mouse button was clicked on top of this id and is held down, but not necessarily over this id anymore
float(string id) sui_is_held =
{
return _hold_action_count > 0 && _hold_actions[0] == id;
};
float(string id) sui_hold_index =
{
for (int i = 0; i < _hold_action_count; i++)
{
if (_hold_actions[i] == id) return i;
}
return -1;
};
// last clicked: is this the last action element that was clicked, good for focusing on input boxes for example
float(string id) sui_is_last_clicked =
{
return _last_clicked_action_count > 0 && _last_clicked_actions[0] == id;
};
float(string id) sui_last_clicked_index =
{
for (int i = 0; i < _last_clicked_action_count; i++)
{
if (_last_clicked_actions[i] == id) return i;
}
return -1;
};
// release: a thing was held, but now it was released, once
float(string id) sui_is_released =
{
return _release_action_count > 0 && _release_actions[0] == id;
};
float(string id) sui_release_index =
{
for (int i = 0; i < _release_action_count; i++)
{
if (_release_actions[i] == id) return i;
}
return -1;
};
float(float num) mouse_action_sanity =
{
if (num >= MAX_MOUSE_ACTIONS)
{
printf("^3sui warning: you have exceeded the amount of overlapping action elements with %.0f, MAX_MOUSE_ACTIONS = %.0f\n", num, MAX_MOUSE_ACTIONS);
return TRUE;
}
return FALSE;
};
// mouse move, mostly just update hovers
void(vector pos) _sui_mouse_move =
{
_cursor_position = pos;
_action_element_count_sanity();
// Reset hover, it'll be back to what it used to be before draw gets called if mouse is still on same element
_hover_action_count = 0;
// Iterate front to back, so topmost element gets the click/hover
for (int i = min(MAX_ACTION_ELEMENTS, _action_elements_index) - 1; i >= 0; i--)
{
if (is_2dpoint_in_bbox(_cursor_position, _action_elements[i].pos, _action_elements[i].size))
{
if (mouse_action_sanity(_hover_action_count)) break;
if (_hover_action_count == 0) _cursor_relative_hover = _cursor_position - _action_elements[i].pos;
_hover_actions[_hover_action_count] = _action_elements[i].id;
_hover_action_count += 1;
}
}
// Cypress -- Reset last_hovered if nothing is hovered for menu
// navigation sounds
if (!_hover_action_count)
last_hovered_id = "";
};
// JERK ALERT: hard to pass input params for it without them just being the globals
// ... so it just straight up uses the globals... optimization
void() _sui_mouse1_down =
{
// Cheap but it should work...
_cursor_click = _cursor_position;
_cursor_relative_click = _cursor_relative_hover;
for (int i = 0; i < _hover_action_count; i++) _hold_actions[i] = _hover_actions[i];
_hold_action_count = _hover_action_count;
_holding_click = TRUE;
_last_clicked_action_count = 0;
};
void() _sui_mouse1_up =
{
// Can't be cheap here, we have to get the action fn of the element anyway so..
_action_element_count_sanity();
// Assume we won't hit anything
_click_action_count = 0;
_last_clicked_action_count = 0;
// Iterate front to back, so topmost element gets the click/hover
for (int i = min(MAX_ACTION_ELEMENTS, _action_elements_index) - 1; i >= 0; i--)
{
// If the thing wasn't the same thing we started pressing down on, ignore
for (int j = 0; j < _hold_action_count; j++)
{
if (_hold_actions[j] == _action_elements[i].id) // yes this element was held
{
// Still in bounds?
if (is_2dpoint_in_bbox(_cursor_position, _action_elements[i].pos, _action_elements[i].size))
{
if (mouse_action_sanity(_click_action_count)) break;
// Register click
_click_actions[_click_action_count] = _action_elements[i].id;
_last_clicked_actions[_last_clicked_action_count] = _action_elements[i].id;
_click_action_count += 1;
_last_clicked_action_count += 1;
}
}
}
}
// In case someone is keeping state on hold and wants to do stuff on release, even if cursor has moved
for (int i = 0; i < _hold_action_count; i++) _release_actions[i] = _hold_actions[i];
_release_action_count = _hold_action_count;
_hold_action_count = 0;
_holding_click = FALSE;
};
void(vector pos, vector size, string id, void(float index, vector click_ratios) action) sui_action_element =
{
if (!_sui_draw_initialized)
{
print("^1sui error: adding sui elements before sui_pre_draw!\n^1 Always do your sui menus between sui_pre_draw and sui_draw!\n");
}
if (_action_elements_index >= MAX_ACTION_ELEMENTS)
{
// Silently fail here, sui will let us know another way, increase the count
// so that the error in click/mousemove handlers prints correct numbers.
_action_elements_index += 1;
return;
}
sui_transform_box(pos, size);
if (_sui_is_clipping)
{
vector oldpos = pos;
pos_x = max(pos_x, _sui_clip_area_mins_x);
pos_y = max(pos_y, _sui_clip_area_mins_y);
size -= pos - oldpos;
size_x -= bound(0, (pos_x + size_x - _sui_clip_area_maxs_x), size_x);
size_y -= bound(0, (pos_y + size_y - _sui_clip_area_maxs_y), size_y);
}
_action_elements[_action_elements_index].pos = pos;
_action_elements[_action_elements_index].size = size;
_action_elements[_action_elements_index].id = id;
_action_elements[_action_elements_index].action = action;
_action_elements_index += 1;
};
// Input related stuff
string _sui_binding_command;
string _sui_binding_command_name;
struct _input_t {
float char;
float scan;
};
const float MAX_INPUTS = 64;
_input_t _input_buffer[MAX_INPUTS];
float _input_index;
float _input_length;
// probably good to use it like while (sui_get_input(char, scan)) { ... };
float(__inout float char, __inout float scan) sui_get_input =
{
if (_input_index >= _input_length) return FALSE;
char = _input_buffer[_input_index].char;
scan = _input_buffer[_input_index].scan;
_input_index++;
return TRUE;
};
// if 2 controls want to read the same input for some reason..
void() sui_reread_input =
{
_input_index = 0;
};
void() sui_clear_input =
{
_input_length = 0;
_input_index = 0;
};
float(float char, float scan) _sui_add_input =
{
// TODO check if input was listened, return FALSE if not
if (_input_length >= MAX_INPUTS)
{
printf("^3sui warning: exceeded amount of per frame inputs count MAX_INPUTS = %.0f\n"
"^3 - make sure sui_input_event isn't being called without sui_draw being called in update loop\n"
"^3 - consider increasing MAX_INPUTS\n", MAX_INPUTS);
return TRUE;
}
_input_buffer[_input_length].char = char;
_input_buffer[_input_length].scan = scan;
_input_length += 1;
return TRUE;
};
// Listen to a certain keycode if it was pressed, this way sui know it was requested
float(float keycode) sui_listen_keycode_down =
{
return FALSE;
};
// all text that was input between last and current frame
string() sui_listen_text_input =
{
return "";
};
void(float char, float scan, __inout string text, __inout float cursor) sui_handle_text_input =
{
float maxlen = 128;
string prev = text;
string pre_cursor, post_cursor;
float length = strlen(prev);
if (char > 31 && char < 128) //an actual input
{
if (length >= maxlen) return;
pre_cursor = substring(prev, 0, cursor);
post_cursor = substring(prev, cursor, length);
text = sprintf("%s%s%s", pre_cursor, chr2str(char), post_cursor);
cursor += 1;
}
else if (char == 8) // backspace
{
if (cursor <= 0) return;
pre_cursor = substring(prev, 0, cursor - 1);
post_cursor = substring(prev, cursor, length);
cursor -= 1;
cursor = max(0, cursor);
text = strcat(pre_cursor, post_cursor);
}
else if (scan == K_DEL)
{
if (cursor >= length) return;
pre_cursor = substring(prev, 0, cursor);
post_cursor = substring(prev, cursor + 1, length);
text = strcat(pre_cursor, post_cursor);
}
else if (char == 13 || char == 27) // enter or escape
{
// Commit and deselect...
// Let's try a hack..
_last_clicked_action_count = 0;
}
else if (scan == K_LEFTARROW)
{
cursor -= 1;
cursor = max(0, cursor);
}
else if (scan == K_RIGHTARROW)
{
cursor += 1;
cursor = min(strlen(prev), cursor);
}
};
void(float maxlen, __inout string text, __inout float cursor) sui_cap_input_length =
{
if (strlen(text) > maxlen)
{
text = substring(text, 0, strlen(text));
cursor = strlen(text);
}
};
void(string command) _sui_unbind =
{
tokenize(findkeysforcommand(command));
string keyname = keynumtostring(stof(argv(0)));
string altkeyname = keynumtostring(stof(argv(1)));
localcmd(sprintf("unbind %s\n", keyname));
localcmd(sprintf("unbind %s\n", altkeyname));
};
void(float scan, string command) _sui_do_keybind =
{
if (scan == K_ESCAPE)
{
_sui_binding_command = "";
_sui_binding_command_name = "";
return;
}
if (scan == K_BACKSPACE)
{
_sui_unbind(command);
_sui_binding_command = "";
_sui_binding_command_name = "";
return;
}
string keyname = keynumtostring(scan);
_sui_unbind(command);
localcmd(sprintf("bind %s %s\n", keyname, command));
_sui_binding_command = "";
_sui_binding_command_name = "";
};
void(string command, string command_name) sui_start_bind =
{
_sui_binding_command = command;
_sui_binding_command_name = command_name;
};
// void(float evtype, float scanx, float chary, float devid) sui_input_event
// same args is CSQC_InputEvent.
// return value tells you if sui used the event or not, in case you want to
// not let engine handle it if it was used.
// Sets all the internal sui action stuff, call it in CSQC_InputEvent
float(float evtype, float scanx, float chary, float devid) sui_input_event =
{
switch (evtype)
{
case IE_MOUSEABS:
_sui_mouse_move([scanx, chary]);
return TRUE;
case IE_MOUSEDELTA:
// Big question mark...
// maybe make our own delta based sui_cursor here..
// maybe just ignore delta and let user fake mouseabs with their own
// delta cursor by passing different params to this func...?
// for MVP let's just use mouseabs only
return FALSE;
case IE_KEYDOWN:
if (_sui_binding_command != "")
{
// Nothing
return TRUE;
}
else if (scanx == K_MOUSE1)
{
_sui_mouse1_down();
return TRUE;
}
else
{
if ((scanx == K_ESCAPE || scanx == K_BACKSPACE) && _sui_binding_command != "")
return TRUE;
else if (scanx == K_ESCAPE)
return FALSE;
return _sui_add_input(chary, scanx);
}
case IE_KEYUP:
if (_sui_binding_command != "")
{
_sui_do_keybind(scanx, _sui_binding_command);
return TRUE;
}
else if (scanx == K_MOUSE1)
{
_sui_mouse1_up();
return TRUE;
}
default:
return FALSE;
}
return FALSE;
};
// void() sui_pre_draw
// Resets state for sui actions so that no trouble happens.
// Call it before your menu code per frame in your draw/updateview.
void(float width, float height) sui_begin =
{
_action_elements_index = 0;
_sui_draw_initialized = TRUE;
sui_reset_frame();
sui_push_frame([0, 0], [width, height]);
}
void() sui_draw_bind_overlay;
// void() sui_end
// Call after your menu code per frame in your draw/updateview.
void() sui_end =
{
// Todo: move overlay drawing elsewhere:
sui_draw_bind_overlay();
// Dirty part:
_sui_draw_initialized = FALSE;
// reset "once" type actions
_click_action_count = 0;
_release_action_count = 0;
// empty input buffer
sui_clear_input();
};
// Different draw components:
void(vector pos, vector size, vector color, float alpha, float flags) sui_fill =
{
sui_transform_box(pos, size);
drawfill(pos, size, color, alpha, flags);
};
void(vector pos, vector size, string pic, vector color, float alpha, float flags) sui_pic =
{
sui_transform_box(pos, size);
drawpic(pos, pic, size, color, alpha, flags);
};
void(vector pos, vector size, string pic, vector color, vector source_pos, vector source_size, float alpha, float flags) sui_subpic =
{
sui_transform_box(pos, size);
drawsubpic(pos, size, pic, source_pos, source_size, color, alpha, flags);
};
// drawsubpic([g_width - 32, g_height - 32], [28, 28], "gfx/menu/social.tga", [0.5, 0], [0.5, 0.5], [1, 1, 1], 1); // YouTube
// drawsubpic([g_width - 32, g_height - 64], [28, 28], "gfx/menu/social.tga", [0, 0.5], [0.5, 0.5], [1, 1, 1], 1); // Twitter
// drawsubpic([g_width - 32, g_height - 96], [28, 28], "gfx/menu/social.tga", [0.5, 0.5], [0.5, 0.5], [1, 1, 1], 1); // Patreon
void(vector pos, vector size, float width, vector color, float alpha, float flags) sui_border_box =
{
sui_transform_box(pos, size);
// Top line
drawfill(pos, [size_x, width], color, alpha, flags);
// Bottom line
drawfill([pos_x, pos_y + size_y - width], [size_x, width], color, alpha, flags);
// Left line
drawfill([pos_x, pos_y + width], [width, size_y - width * 2], color, alpha, flags);
// Right line
drawfill([pos_x + size_x - width, pos_y + width], [width, size_y - width * 2], color, alpha, flags);
};
void(vector pos, vector size, string text, vector color, float alpha, float flags) sui_text =
{
sui_transform_box(pos, [getTextWidth(text, size_x), size_y]);
Draw_String(pos, text, size, color, alpha, flags);
};
void(float index, vector click_ratios) sui_noop = {};
void(float value) sui_slider_noop = {};
float(string id, vector pos, vector size, vector minmaxsteps, float value, void(float value) action) sui_slidercontrol =
{
sui_action_element(pos, size, id, sui_noop);
float newvalue = value;
sui_transform_box(pos, size);
// user is clicking and holding the slider
if (sui_is_held(id))
{
float min = minmaxsteps[0];
float max = minmaxsteps[1];
float steps = minmaxsteps[2];
float click_ratio = (_cursor_position_x - pos_x) / size_x;
click_ratio = bound(0, click_ratio, 1);
if (steps > 0) click_ratio = rint(click_ratio * steps) / steps;
newvalue = min + click_ratio * (max - min);
if (newvalue != value) action(newvalue);
}
return newvalue;
};
void(string id, vector pos, vector size, __inout string text, __inout float cursor) sui_text_input =
{
sui_action_element(pos, size, id, sui_noop);
if (sui_is_clicked(id)) cursor = strlen(text);
if (sui_is_last_clicked(id))
{
float char = 0;
float scan = 0;
while(sui_get_input(char, scan)) sui_handle_text_input(char, scan, text, cursor);
}
};
void(string id, vector size, vector contentsize, __inout vector offset, vector scrollbar_widths) sui_scrollbar =
{
vector maxoffset = contentsize - size;
maxoffset_x = max(0, maxoffset_x);
maxoffset_y = max(0, maxoffset_y);
sui_push_frame([0, 0], size);
float ofs;
float length;
vector barpos, barsize;
float scan = 0;
float char = 0;
string barname;
if (maxoffset_y > 0 && contentsize_y > 0)
{
sui_set_align([SUI_ALIGN_END, SUI_ALIGN_START]);
sui_push_frame([0, 0], [scrollbar_widths_y, size_y]);
ofs = (offset_y / contentsize_y) * size_y;
length = (size_y / contentsize_y) * size_y;
barpos = [0, ofs];
barsize = [scrollbar_widths_y, length];
barname = strcat(id, "vbar");
if (sui_is_held(barname))
{
vector anchor = barpos + _cursor_relative_click;
sui_transform_point(anchor);
float diff = _cursor_position_y - anchor_y;
offset_y += (diff * contentsize_y) / size_y; // * contentsize_y; // (size_y / contentsize_y);
}
sui_fill(barpos, barsize, '0.1 0.1 0.1' * (1 - sui_is_hovered(barname)), 0.66, 0);
sui_action_element(barpos, barsize, barname, sui_noop);
sui_pop_frame();
}
sui_pop_frame();
};
void(string id, vector pos, vector size, vector contentsize, __inout vector offset, vector scrollbar_widths) sui_scroll_view_begin =
{
// make space for scrollbars
sui_push_frame(pos, size - [scrollbar_widths_y, scrollbar_widths_x]);
sui_action_element([0, 0], size, id, sui_noop);
if (sui_hover_index(id) > -1)
{
float scrollamount = 0;
float char = 0;
float scan = 0;
sui_reread_input();
while (sui_get_input(char, scan))
{
if (scan == K_MWHEELUP) scrollamount -= 20;
if (scan == K_MWHEELDOWN) scrollamount += 20;
}
offset_y += scrollamount;
}
vector maxoffset = contentsize - size;
maxoffset_x = max(0, maxoffset_x);
maxoffset_y = max(0, maxoffset_y);
offset_x = bound(0, offset_x, maxoffset_x);
offset_y = bound(0, offset_y, maxoffset_y);
sui_scrollbar(id, size, contentsize, offset, scrollbar_widths);
offset_x = bound(0, offset_x, maxoffset_x);
offset_y = bound(0, offset_y, maxoffset_y);
sui_clip_to_frame();
sui_push_frame(-1 * offset, contentsize);
};
void() sui_scroll_view_end =
{
sui_pop_frame();
sui_reset_clip();
sui_pop_frame();
};
float _sui_list_item_height;
float _sui_list_first;
float _sui_list_last;
float _sui_list_pos;
int _sui_list_index;
void(string id, vector pos, vector size, vector itemsize, float numitems, __inout vector offset, vector scrollbar_widths) sui_list_view_begin =
{
vector contentsize = [itemsize_x, itemsize_y * numitems];
sui_scroll_view_begin(id, pos, size, contentsize, offset, scrollbar_widths);
_sui_list_item_height = itemsize_y;
float hidden_above = floor(offset_y / itemsize_y);
_sui_list_first = max(0, hidden_above); // Index of first elem
_sui_list_last = min(_sui_list_first + rint(size_y / itemsize_y) + 1, numitems);
_sui_list_pos = hidden_above * itemsize_y;
_sui_list_index = _sui_list_first;
};
float(__inout vector pos) sui_list_item =
{
if (_sui_list_index >= _sui_list_last) return -1;
pos = _sui_list_index * [0, _sui_list_item_height];
_sui_list_index += 1;
return _sui_list_index - 1;
};
void() sui_list_view_end =
{
sui_scroll_view_end();
};
string(string id, vector pos, vector size, string name, string command) sui_binder =
{
sui_action_element(pos, size, id, sui_noop);
if (sui_is_released(id))
{
sui_start_bind(command, name);
}
tokenize(findkeysforcommand(command));
string keyname = keynumtostring(stof(argv(0)));
if (keyname == "01") keyname = "unbound";
return keyname;
};
void() sui_draw_bind_overlay =
{
if (_sui_binding_command != "")
{
vector size = sui_current_frame_size();
sui_fill([0, 0], size, '0 0 0', 0.5, 0);
sui_set_align([SUI_ALIGN_CENTER, SUI_ALIGN_CENTER]);
float textsize = 16;
sui_text([0, -16], [textsize, textsize], "Press a key for", '1 1 1', 1, 0);
sui_text([0, 0], [textsize, textsize], sprintf("'%s'", _sui_binding_command_name), '1 1 1', 1, 0);
sui_text([0, 16], [textsize - 4, textsize - 4], "ESC to cancel, BACKSPACE to remove", '1 1 1', 1, 0);
}
};
// -------------------- END OF SUI SYSTEM STUFF --------------------