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SERVER: Fix issue with subsequent power-ups not blinking for despawn
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parent
5576c98910
commit
4232fc233d
3 changed files with 3 additions and 11 deletions
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@ -1614,21 +1614,12 @@ void(entity szombie) SetZombieWalk =
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}
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}
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};
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};
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float() getMaxZombies =
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{
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if (dogWave == true) {
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return 2;
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} else {
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return MAX_ZOMB;
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}
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}
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void() spawnAllZombEnts =
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void() spawnAllZombEnts =
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{
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{
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local float i;
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local float i;
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i = 0;
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i = 0;
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while(i < getMaxZombies())//IMPORTANT VALUE, max zombies allowed in map
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while(i < MAX_ZOMB)
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{
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{
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spawnSingleZombEnt(i);
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spawnSingleZombEnt(i);
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i++;
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i++;
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@ -58,6 +58,7 @@ inline void(entity ent) PU_FreeEnt =
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{
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{
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setmodel(ent, "");
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setmodel(ent, "");
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ent.classname = "freePowerUpEntity";
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ent.classname = "freePowerUpEntity";
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ent.hitcount = 0;
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ent.touch = SUB_Null;
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ent.touch = SUB_Null;
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ent.think = SUB_Null;
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ent.think = SUB_Null;
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ent.frame = 0;
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ent.frame = 0;
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@ -338,7 +338,7 @@ void() set_zapper_bbox =
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}
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}
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} else if (self.angles_z) {
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} else if (self.angles_z) {
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// Z Axis
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// Z Axis
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switch(self.angles_z) {
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switch(abs(self.angles_z)) {
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// Pointed 'Upward'
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// Pointed 'Upward'
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case 0:
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case 0:
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bbmin = '-20 -20 -4';
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bbmin = '-20 -20 -4';
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