SERVER: Prohibit Melee during Game Over sequence

This commit is contained in:
cypress 2024-09-01 19:29:37 -07:00
parent 3a991477ae
commit 4079ec4296

View file

@ -1200,7 +1200,7 @@ void() WeaponCore_Melee =
// Do not trigger if we're Aiming down the Sight, or
// already melee-ing, or doing some other action.
if (self.knife_delay > time || self.new_anim_stop ||
self.new_anim2_stop || self.zoom)
self.new_anim2_stop || self.zoom || game_over)
return;
// Perform the third person animation if standing