SERVER/FTE: Remove dland2.wav dependancy.

This commit is contained in:
Steam Deck User 2023-02-07 12:43:03 -05:00
parent ab21e3d6e0
commit 3fabf292c2
2 changed files with 0 additions and 12 deletions

View file

@ -1775,8 +1775,6 @@ void(entity where) spawn_a_zombieB =
//LinkZombiesHitbox(); //LinkZombiesHitbox();
#ifndef FTE
// //
// Zombie skin setting // Zombie skin setting
// //
@ -1792,8 +1790,6 @@ void(entity where) spawn_a_zombieB =
else else
szombie.skin = 3; szombie.skin = 3;
#endif // FTE
szombie.head.skin = szombie.larm.skin = szombie.rarm.skin = szombie.skin; szombie.head.skin = szombie.larm.skin = szombie.rarm.skin = szombie.skin;
// set up timer for next spawn // set up timer for next spawn

View file

@ -289,14 +289,6 @@ void() precaches =
// null // null
precache_sound("sounds/null.wav"); precache_sound("sounds/null.wav");
#ifdef FTE
// Moto -- FIXME: compile FTE to remove this engine sound request
precache_sound ("demon/dland2.wav");
#endif // FTE
} }
//called when map loaded //called when map loaded