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SERVER/FTE: Remove dland2.wav dependancy.
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2 changed files with 0 additions and 12 deletions
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@ -1775,8 +1775,6 @@ void(entity where) spawn_a_zombieB =
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//LinkZombiesHitbox();
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//LinkZombiesHitbox();
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#ifndef FTE
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//
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//
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// Zombie skin setting
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// Zombie skin setting
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//
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//
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@ -1792,8 +1790,6 @@ void(entity where) spawn_a_zombieB =
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else
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else
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szombie.skin = 3;
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szombie.skin = 3;
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#endif // FTE
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szombie.head.skin = szombie.larm.skin = szombie.rarm.skin = szombie.skin;
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szombie.head.skin = szombie.larm.skin = szombie.rarm.skin = szombie.skin;
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// set up timer for next spawn
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// set up timer for next spawn
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@ -289,14 +289,6 @@ void() precaches =
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// null
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// null
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precache_sound("sounds/null.wav");
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precache_sound("sounds/null.wav");
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#ifdef FTE
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// Moto -- FIXME: compile FTE to remove this engine sound request
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precache_sound ("demon/dland2.wav");
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#endif // FTE
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}
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}
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//called when map loaded
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//called when map loaded
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