SERVER: Buff grenade radius, tweak damage to match wiki

This commit is contained in:
cypress 2023-07-16 12:22:31 -04:00
parent 7ec6758f5b
commit 3d108c044b

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@ -1524,7 +1524,7 @@ void() GrenadeExplode =
sound (self, CHAN_WEAPON, "sounds/weapons/grenade/explode.wav", 1, ATTN_NORM); sound (self, CHAN_WEAPON, "sounds/weapons/grenade/explode.wav", 1, ATTN_NORM);
if (self.classname == "grenade") if (self.classname == "grenade")
DamgageExplode (self, self.owner, 225, 75, 128);//was 256 inch radius, kicked it down to 128 because 21 feet exploding radius is... a bit overkill... DamgageExplode (self, self.owner, 200, 50, 256);
else else
DamgageExplode (self, self.owner, 1200, 1000, 75); //explosive weapons are more powerful :) DamgageExplode (self, self.owner, 1200, 1000, 75); //explosive weapons are more powerful :)