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SERVER: Buff grenade radius, tweak damage to match wiki
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@ -1524,7 +1524,7 @@ void() GrenadeExplode =
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sound (self, CHAN_WEAPON, "sounds/weapons/grenade/explode.wav", 1, ATTN_NORM);
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sound (self, CHAN_WEAPON, "sounds/weapons/grenade/explode.wav", 1, ATTN_NORM);
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if (self.classname == "grenade")
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if (self.classname == "grenade")
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DamgageExplode (self, self.owner, 225, 75, 128);//was 256 inch radius, kicked it down to 128 because 21 feet exploding radius is... a bit overkill...
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DamgageExplode (self, self.owner, 200, 50, 256);
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else
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else
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DamgageExplode (self, self.owner, 1200, 1000, 75); //explosive weapons are more powerful :)
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DamgageExplode (self, self.owner, 1200, 1000, 75); //explosive weapons are more powerful :)
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