CLIENT: Use CSQC for Player names

This commit is contained in:
Steam Deck User 2023-01-13 16:40:00 -05:00
parent f3b8071ffe
commit 3a56ad265c

View file

@ -1372,6 +1372,33 @@ void(float width, float height) HUD_Waypoint =
drawstring([0.015*width, 0.305*height, 0], strcat("Press ", "-", " to save current waypoints"), [0.015*width, 0.015*width, 0], [1, 1, 1], 1, 0);
}
void(float width, float height) HUD_PlayerNames =
{
for (float i = 3; i >= 0; i = i - 1) {
if ((i+1) == getstatf(STAT_PLAYERNUM))
continue;
float player_number = getplayerkeyfloat(i, "viewentity");
string text = getplayerkeyvalue(i, "name");
vector player_origin = getentity(player_number, GE_ORIGIN) + '0 0 48';
vector screen_position = project(player_origin);
vector text_color = '1 1 1';
screen_position_x -= stringwidth(text, 0, [0.014*width, 0.014*width, 0])/2;
switch(i) {
case 1: text_color = TEXT_LIGHTBLUE; break;
case 2: text_color = TEXT_ORANGE; break;
case 3: text_color = TEXT_GREEN; break;
default: break;
}
if (screen_position_z > 0)
drawstring(screen_position, text, [0.014*g_width, 0.014*g_width, 0], text_color, 1, 0);
}
}
/*******************
* HUD Draw *
*******************/
@ -1382,6 +1409,8 @@ void(float width, float height) HUD_Draw =
return;
HUD_Achievements(width, height);
HUD_PlayerNames(width, height);
if (!getstatf(STAT_SPECTATING) && (getstatf(STAT_HEALTH) > 10) && !score_show)
{