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SERVER: Fix Weapon_PlayViewModel Duration time inconsistencies
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@ -181,7 +181,7 @@ void (float animation_type, void(optional float t) end_function, float playback_
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break;
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break;
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}
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}
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self.reload_delay2 = self.fire_delay2 = self.reload_delay = self.fire_delay = self.knife_delay = time + duration;
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self.reload_delay2 = self.fire_delay2 = self.reload_delay = self.fire_delay = self.knife_delay = time + (duration - 0.1);
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UpdateVmodel(self.weaponmodel, GetWepSkin(self.weapon));
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UpdateVmodel(self.weaponmodel, GetWepSkin(self.weapon));
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self.weapon2model = GetWeapon2Model(self.weapon);
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self.weapon2model = GetWeapon2Model(self.weapon);
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