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SERVER: Hellhound pathfinding
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parent
a088c5aa9d
commit
33de260a56
1 changed files with 13 additions and 19 deletions
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@ -239,7 +239,7 @@ void(vector org, float scale) interpolateToVector =
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float(vector where) nearby =
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{
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if(self.classname == "ai_zombie")
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if(self.classname == "ai_zombie" || self.classname == "ai_dog")
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{
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float xdist;
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float ydist;
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@ -257,20 +257,6 @@ float(vector where) nearby =
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}
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return 0;
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}
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/*else if(self.classname == "ai_hellhound")
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{
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if(vlen(self.origin - what.origin) < 35)
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{
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if(vlen(self.origin - what.origin) < 6)
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{
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return 1;
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}
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else
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{
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interpolateToVector(what.origin,0.25);
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}
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}
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}*/
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return 0;
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};
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@ -640,7 +626,7 @@ void(float dist) Inside_Walk = {
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}
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//================Check for proximity to player ===========
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if(vlen(self.enemy.origin - self.origin) < 60) {
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if(self.enemy.classname == "monkey_bomb") {
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if(self.enemy.classname == "monkey_bomb" && self.classname != "ai_dog") {
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self.th_idle();
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}
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@ -709,6 +695,7 @@ void(float dist) Zombie_Walk = {
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} else if (self.droptime < time) {
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self.droptime = 0;
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//bprint(PRINT_HIGH, "not on ground\n");
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if (self.classname != "ai_dog")
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self.th_fall();
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return;
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}
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@ -758,6 +745,11 @@ void() Zombie_AI = {
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}
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}
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void() Hellhound_AI =
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{
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Inside_Walk(0);
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}
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//This function ensures that only one zombie's ai is done at a time, brings down lag significantly
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void() Do_Zombie_AI = {
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local entity z;
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@ -772,8 +764,10 @@ void() Do_Zombie_AI = {
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local entity oself;
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oself = self;
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self = z;
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//if(z.classname == "ai_zombie")//removed because only zombies atm
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if(z.classname == "ai_zombie")
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Zombie_AI();
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else if (z.classname == "ai_dog")
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Hellhound_AI();
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self = oself;
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lastzombie = z;
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}
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