SERVER: Scale Power-Up sparkle to be more supplemental to mesh

This commit is contained in:
cypress 2024-05-15 18:23:07 -07:00
parent be38f652a9
commit 30f01b2e12

View file

@ -739,7 +739,13 @@ void(vector where, float type) Spawn_Powerup =
// Scale down for NZ:P Beta // Scale down for NZ:P Beta
if (map_compatibility_mode == MAP_COMPAT_BETA) { if (map_compatibility_mode == MAP_COMPAT_BETA) {
powerup.scale = sparkle.scale = 0.66; powerup.scale = 0.66;
sparkle.scale = 0.45;
}
// The "normal" sized sparkle also needs scaled down
// to be less aggressive and more supplemental.
else {
sparkle.scale = 0.66;
} }
sparkle.think = PU_SparkleThink; sparkle.think = PU_SparkleThink;