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SERVER: Scale Power-Up sparkle to be more supplemental to mesh
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1 changed files with 7 additions and 1 deletions
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@ -739,7 +739,13 @@ void(vector where, float type) Spawn_Powerup =
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// Scale down for NZ:P Beta
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// Scale down for NZ:P Beta
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if (map_compatibility_mode == MAP_COMPAT_BETA) {
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if (map_compatibility_mode == MAP_COMPAT_BETA) {
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powerup.scale = sparkle.scale = 0.66;
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powerup.scale = 0.66;
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sparkle.scale = 0.45;
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}
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// The "normal" sized sparkle also needs scaled down
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// to be less aggressive and more supplemental.
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else {
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sparkle.scale = 0.66;
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}
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}
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sparkle.think = PU_SparkleThink;
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sparkle.think = PU_SparkleThink;
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