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SERVER: Fix ADS Toggle logic
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parent
006c82e025
commit
30758dd389
1 changed files with 54 additions and 27 deletions
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@ -2206,6 +2206,53 @@ void () Weapon_Logic =
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#endif // FTE
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//
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// Force-ADS if toggled
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//
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if (cvar("cl_adsmode")) {
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// Toggle ADS back and forth
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if (self.ads_toggle == false) {
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W_AimOut();
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self.zoom = 0;
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#ifdef FTE
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self.viewzoom = 1;
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UpdateVmodel(self.weaponmodel, GetWepSkin(self.weapon));
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UpdateV2model(self.weapon2model, 0);
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#endif // FTE
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} else if (self.reload_delay < time && self.reload_delay2 < time &&
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self.knife_delay < time && self.grenade_delay < time) {
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W_AimIn();
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#ifdef FTE
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if (self.weapon == W_KAR_SCOPE || self.weapon == W_PTRS ||
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self.weapon == W_HEADCRACKER || self.weapon == W_PENETRATOR) {
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if (self.scopetime >= time) {
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self.viewzoom = 1 - (0.018*GetWeaponZoomAmount(self.weapon));
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self.zoom = 2;
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}
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} else {
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self.viewzoom = 1 - (0.018*GetWeaponZoomAmount(self.weapon));
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}
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#endif // FTE
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if (!self.zoom) {
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if (self.weapon == W_KAR_SCOPE || self.weapon == W_PTRS ||
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self.weapon == W_HEADCRACKER || self.weapon == W_PENETRATOR) {
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SetUpdate(self, UT_ZOOM2, 0, 0, 0);
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self.zoom = 2;
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self.scopetime = time + 0.3;
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} else {
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self.zoom = 1;
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}
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}
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}
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}
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//
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// Fire Button Logic
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// NOTE: Since the right weapon is the "normal" side there's some
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@ -2260,38 +2307,12 @@ void () Weapon_Logic =
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#endif // FTE
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} else {
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// Toggle ADS back and forth
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if (cvar("cl_adsmode")) {
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if (self.ads_release == false)
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return;
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self.ads_toggle = !self.ads_toggle;
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self.ads_release = false;
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if (self.ads_toggle == false) {
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W_AimOut();
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self.zoom = 0;
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#ifdef FTE
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self.viewzoom = 1;
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UpdateVmodel(self.weaponmodel, GetWepSkin(self.weapon));
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UpdateV2model(self.weapon2model, 0);
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#endif // FTE
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} else {
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W_AimIn();
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self.zoom = 1;
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#ifdef FTE
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self.viewzoom = 0.9;
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#endif // FTE
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}
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} else {
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W_AimIn();
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@ -2325,10 +2346,12 @@ void () Weapon_Logic =
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}
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// AIM button is released
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else if (!self.button8 && self.zoom) {
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// So ADS toggle knows not to spam updates.
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self.ads_release = true;
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if (cvar("cl_adsmode") && self.ads_toggle == true)
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return;
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#ifdef FTE
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if (self.weapon == W_KAR_SCOPE || self.weapon == W_PTRS ||
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@ -2371,6 +2394,10 @@ void () Weapon_Logic =
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#endif // FTE
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} else {
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// So ADS toggle knows not to spam updates.
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self.ads_release = true;
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// Check for release for semi automatic weapons.
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if (IsDualWeapon(self.weapon)) {
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