SERVER: Fix ADS Toggle logic

This commit is contained in:
cypress 2023-08-28 10:26:37 -04:00
parent 006c82e025
commit 30758dd389
1 changed files with 54 additions and 27 deletions

View File

@ -2206,6 +2206,53 @@ void () Weapon_Logic =
#endif // FTE
//
// Force-ADS if toggled
//
if (cvar("cl_adsmode")) {
// Toggle ADS back and forth
if (self.ads_toggle == false) {
W_AimOut();
self.zoom = 0;
#ifdef FTE
self.viewzoom = 1;
UpdateVmodel(self.weaponmodel, GetWepSkin(self.weapon));
UpdateV2model(self.weapon2model, 0);
#endif // FTE
} else if (self.reload_delay < time && self.reload_delay2 < time &&
self.knife_delay < time && self.grenade_delay < time) {
W_AimIn();
#ifdef FTE
if (self.weapon == W_KAR_SCOPE || self.weapon == W_PTRS ||
self.weapon == W_HEADCRACKER || self.weapon == W_PENETRATOR) {
if (self.scopetime >= time) {
self.viewzoom = 1 - (0.018*GetWeaponZoomAmount(self.weapon));
self.zoom = 2;
}
} else {
self.viewzoom = 1 - (0.018*GetWeaponZoomAmount(self.weapon));
}
#endif // FTE
if (!self.zoom) {
if (self.weapon == W_KAR_SCOPE || self.weapon == W_PTRS ||
self.weapon == W_HEADCRACKER || self.weapon == W_PENETRATOR) {
SetUpdate(self, UT_ZOOM2, 0, 0, 0);
self.zoom = 2;
self.scopetime = time + 0.3;
} else {
self.zoom = 1;
}
}
}
}
//
// Fire Button Logic
// NOTE: Since the right weapon is the "normal" side there's some
@ -2260,38 +2307,12 @@ void () Weapon_Logic =
#endif // FTE
} else {
// Toggle ADS back and forth
if (cvar("cl_adsmode")) {
if (self.ads_release == false)
return;
self.ads_toggle = !self.ads_toggle;
self.ads_release = false;
if (self.ads_toggle == false) {
W_AimOut();
self.zoom = 0;
#ifdef FTE
self.viewzoom = 1;
UpdateVmodel(self.weaponmodel, GetWepSkin(self.weapon));
UpdateV2model(self.weapon2model, 0);
#endif // FTE
} else {
W_AimIn();
self.zoom = 1;
#ifdef FTE
self.viewzoom = 0.9;
#endif // FTE
}
} else {
W_AimIn();
@ -2325,10 +2346,12 @@ void () Weapon_Logic =
}
// AIM button is released
else if (!self.button8 && self.zoom) {
// So ADS toggle knows not to spam updates.
self.ads_release = true;
if (cvar("cl_adsmode") && self.ads_toggle == true)
return;
#ifdef FTE
if (self.weapon == W_KAR_SCOPE || self.weapon == W_PTRS ||
@ -2371,6 +2394,10 @@ void () Weapon_Logic =
#endif // FTE
} else {
// So ADS toggle knows not to spam updates.
self.ads_release = true;
// Check for release for semi automatic weapons.
if (IsDualWeapon(self.weapon)) {