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SERVER: Add support for specifying custom Barricade health
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1 changed files with 4 additions and 1 deletions
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@ -395,12 +395,15 @@ void() item_barricade =
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// Starting Health (-1 = start none, needs to be this way for compatibility)
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if (!self.health || self.health > 6 || self.health < -1)
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self.health = 6;
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self.health = -1;
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// Max Health
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if (!self.health_delay || self.health_delay > 6 || self.health_delay < 0)
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self.health_delay = 6;
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// Restore health state if using compatibility hack
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if (self.health == -1) self.health = 0;
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// cypress -- i was going to add a check if the start health was greater
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// than max here, but i figured someone might want to make a weird ass
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// challenge map where barricades become irreperable after destruction..
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