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SERVER: Use S_NORMAL for trigger_hurt
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@ -417,7 +417,7 @@ void() hurt_touch =
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(other.aistatus == "1" && !(self.spawnflags & HURT_SPAWNFLAG_NOAI)))
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{
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self.solid = SOLID_NOT;
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DamageHandler(other, self, self.dmg, S_ZOMBIE);
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DamageHandler(other, self, self.dmg, S_NORMAL);
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self.think = hurt_on;
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self.nextthink = time + 1;
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