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Merge branch 'main' of https://github.com/nzp-team/quakec
This commit is contained in:
commit
2ab61575f1
4 changed files with 14 additions and 13 deletions
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@ -1156,7 +1156,7 @@ void() Draw_Crosshair =
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}
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}
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float crosshair_value = cvar("crosshair");
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float crosshair_value = cvar("crosshair");
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if (!crosshair_value)
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if (!crosshair_value || getstatf(STAT_WEAPONZOOM) == 1)
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return;
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return;
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if (!crosshair_opacity)
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if (!crosshair_opacity)
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@ -1553,7 +1553,18 @@ void() spawnAllZombEnts =
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local float i;
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local float i;
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i = 0;
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i = 0;
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while(i < MAX_ZOMB)
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// cypress -- let host engine dictate
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// max ai at once.
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#ifdef FTE
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while(i < 24)
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#else
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while(i < nzp_maxai())
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#endif // FTE
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{
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{
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spawnSingleZombEnt(i);
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spawnSingleZombEnt(i);
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i++;
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i++;
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@ -248,17 +248,6 @@ void() SUB_Null2 = {};
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#define VEC_VIEW_OFS '0 0 32'
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#define VEC_VIEW_OFS '0 0 32'
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// FIXME: Limits Quakespasm to 12 zombies lol
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#ifdef FTE
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#define MAX_ZOMB 24
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#else
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#define MAX_ZOMB 12
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#endif // FTE
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vector trace_plane_normal;
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vector trace_plane_normal;
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//
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//
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@ -267,6 +267,7 @@ string(float num)
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void (string trackname) songegg = #500;
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void (string trackname) songegg = #500;
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void () nzp_maxammo = #501;
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void () nzp_maxammo = #501;
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void (entity who) grenade_pulse = #502;
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void (entity who) grenade_pulse = #502;
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float () nzp_maxai = #503;
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//
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//
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// constants
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// constants
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