diff --git a/source/server/entities/machines.qc b/source/server/entities/machines.qc index f5606d3..b1d89bd 100644 --- a/source/server/entities/machines.qc +++ b/source/server/entities/machines.qc @@ -1097,12 +1097,16 @@ void() power_switch = // MBOX_FreeEnt(ent) // Marks an MBOX entity as able to be used. // -inline void(entity ent) MBOX_FreeEnt = +void(entity ent) MBOX_FreeEnt = { setmodel(ent, ""); ent.classname = "freeMboxEntity"; ent.touch = SUB_Null; ent.think = SUB_Null; + +#ifdef FTE + ent.alpha = 1; +#endif }; // @@ -1321,6 +1325,10 @@ void() findboxspot = setmodel(g,"models/machines/mglow$.mdl"); setorigin(g,newspot.origin); g.angles = newspot.angles; + +#ifdef FTE + g.alpha = 0.5; +#endif } // Remove teddy @@ -1431,6 +1439,10 @@ void() finish_mbox_setup = setmodel(g,"models/machines/mglow$.mdl"); setorigin(g,self.origin); g.angles = self.angles; + +#ifdef FTE + g.alpha = 0.5; +#endif } } diff --git a/source/server/utilities/game_restart.qc b/source/server/utilities/game_restart.qc index ce141e7..af5509d 100644 --- a/source/server/utilities/game_restart.qc +++ b/source/server/utilities/game_restart.qc @@ -32,6 +32,11 @@ void() func_door_nzp; void(entity e) Light_None; void() setup_perk; void() touch_perk; +void(entity ent) MBOX_FreeEnt; +entity() MBOX_GetFreeEnt; +void() mystery_touch; + +#define MBOX_SPAWNFLAG_NOLIGHT 2 // // GameRestart_CleanPowerUps() @@ -158,6 +163,78 @@ void() GameRestart_ResetPerkaColas = GameRestart_TurnPerkOff("perk_mule"); // Mule Kick } +// +// GameRestart_ResetMysteryBox +// Clean-Up the Mystery Box. +// +void() GameRestart_ResetMysteryBox = +{ + // Check if there is a Mystery Box in the map + entity mystery_box = find(world, classname, "mystery"); + + if (mystery_box != world) { + mystery_box.boxstatus = 0; + mystery_box.frame = 0; + mystery_box.spins = 0; + + if (mystery_box.goaldummy != world) + mystery_box.goaldummy.frame = 0; + + if (mystery_box.boxweapon) + MBOX_FreeEnt(mystery_box.boxweapon); + + // If the Mystery Box is not in its original + // location. + if (mystery_box.origin != boxOrigin) { + mystery_box.model = "models/props/teddy.mdl"; + mystery_box.frame = 2; + mystery_box.classname = "mystery_box_tp_spot"; + mystery_box.touch = SUB_Null; + mystery_box.angles_y -= 90; + + if (mystery_box.goaldummy != world) + MBOX_FreeEnt(mystery_box.goaldummy); + + // This isn't the normal spawn position + if (mystery_box.origin != boxOrigin) { + // Find the original spot + entity original_box = find(world, classname, "mystery_box_tp_spot"); + while (original_box != world) { + if (original_box.origin == boxOrigin) + break; + + original_box = find(original_box, classname, "mystery_box_tp_spot"); + } + + // Spawn the Box Glow if permitted + if (!(mystery_box.spawnflags & MBOX_SPAWNFLAG_NOLIGHT)) { + entity light = MBOX_GetFreeEnt(); + light.classname = "mystery_glow"; + original_box.goaldummy = light; + + setmodel(light, "models/machines/mglow$.mdl"); + setorigin(light, original_box.origin); + light.angles = original_box.angles; + +#ifdef FTE + light.alpha = 0.5; +#endif + } + + original_box.touch = mystery_touch; + original_box.solid = SOLID_TRIGGER; + original_box.classname = "mystery"; + setorigin(original_box, original_box.origin); + setmodel(original_box, "models/machines/mystery.mdl"); + setsize (original_box, VEC_HULL2_MIN, VEC_HULL2_MAX); + } + + Light_None(mystery_box); + setmodel(mystery_box, mystery_box.model); + } + } +} + //moto -- put this here because it keeps soft_restart somewhat clean.. void(entity door) reclose_door = { entity oldself; @@ -176,7 +253,7 @@ void(entity door) reclose_door = { } void() Soft_Restart = { - entity who, oldself, doors, box, endgame; + entity who, oldself, doors, endgame; self = find(world,classname,"player"); oldself = self; @@ -208,6 +285,7 @@ void() Soft_Restart = { GameRestart_CleanWallSummons(); // Delete residual wall weapon spawns from our last game. GameRestart_RepairBarricades(); // Make sure all barricades are fully repaired. GameRestart_ResetPerkaColas(); // Turn all of the Perk-a-Cola lights off, reset states. + GameRestart_ResetMysteryBox(); // Clean up the Mystery Box, delete floating weapon, etc. //close doors doors = findfloat(world, isopen, 1); @@ -217,23 +295,6 @@ void() Soft_Restart = { doors = findfloat(world, isopen, 1); } - //revert mystery box - box = find(world, classname, "mystery"); - if (box) { - box.boxstatus = 0; - box.frame = 0; - box.goaldummy.frame = 0; - boxCount = 0; - box.origin = boxOrigin; - //self = box; - - if (box.boxweapon) - remove(box.boxweapon); - - //mystery_box(); - //self = oldself; - } - //reset buyable ending endgame = find(world, classname, "func_ending"); if (endgame) {