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SERVER: Have Max Ammo Power-Up function differently for Clients in Last Stand
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1 changed files with 17 additions and 10 deletions
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@ -428,16 +428,23 @@ void() PU_MaxAmmo =
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tempe = find(world, classname, "player");
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tempe = find(world, classname, "player");
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while(tempe) {
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while(tempe) {
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// Fill Primary Weapon
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if (tempe.weapon) tempe.currentammo = getWeaponAmmo(tempe.weapon);
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if (!tempe.downed) {
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// Fill Secondary Weapon
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// Fill Primary Weapon
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if (tempe.secondaryweapon) tempe.secondaryammo = getWeaponAmmo(tempe.secondaryweapon);
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if (tempe.weapon) tempe.currentammo = getWeaponAmmo(tempe.weapon);
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// Fill Third Weapon
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// Fill Secondary Weapon
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if (tempe.thirdweapon) tempe.thirdammo = getWeaponAmmo(tempe.thirdweapon);
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if (tempe.secondaryweapon) tempe.secondaryammo = getWeaponAmmo(tempe.secondaryweapon);
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// Give Grenades
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// Fill Third Weapon
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tempe.primary_grenades = 4;
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if (tempe.thirdweapon) tempe.thirdammo = getWeaponAmmo(tempe.thirdweapon);
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// Give Betties
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// Give Grenades
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if (tempe.grenades & 2) tempe.secondary_grenades = 2;
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tempe.primary_grenades = 4;
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// Give Betties
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if (tempe.grenades & 2) tempe.secondary_grenades = 2;
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} else {
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// Reset shots fired, fill 2 mags into reserve.
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tempe.teslacount = 0;
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tempe.currentammo = getWeaponMag(tempe.weapon) * 2;
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}
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// MAX AMMO! text
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// MAX AMMO! text
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