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SERVER: Allow spawn_teddy to be damaged via explosives
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1 changed files with 11 additions and 0 deletions
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@ -28,6 +28,7 @@
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void (float achievement_id, optional entity who) GiveAchievement;
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void() Barrel_Hit;
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void() teddy_react;
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void() EndGame_Restart =
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{
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@ -634,6 +635,16 @@ void(entity inflictor, entity attacker, float damage2, float mindamage, float ra
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Barrel_Hit();
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self = oldself;
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}
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else if (ent.classname == "teddy_spawn")
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{
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entity oldself2;
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oldself2 = self;
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self = ent;
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teddy_react();
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self = oldself2;
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//ent.th_die();
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//bprint(PRINT_HIGH, "hello????\n");
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}
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else if (ent.takedamage && ent.classname != "ai_zombie_head" && ent.classname != "ai_zombie_larm" && ent.classname != "ai_zombie_rarm")
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{
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// verify we aren't doin anything with a bmodel
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