From 1ae21669dfee217bdc514cb6803be6d4f873b206 Mon Sep 17 00:00:00 2001 From: DerpedCrusader Date: Sun, 12 Mar 2023 19:32:02 -0700 Subject: [PATCH] add world model loading makes the correct world model load when placing the weapon --- source/server/entities/triggers.qc | 3 +++ 1 file changed, 3 insertions(+) diff --git a/source/server/entities/triggers.qc b/source/server/entities/triggers.qc index 5140c23..0538b26 100644 --- a/source/server/entities/triggers.qc +++ b/source/server/entities/triggers.qc @@ -264,6 +264,9 @@ void() use_wall_weapon = case 28: // Waffe setmodel(newent, GetWeaponModel(W_TESLA, 1)); break; + case 30: // Springfield + setmodel(newent, GetWeaponModel(W_SPRING, 1)); + break; default: setmodel (newent, GetWeaponModel(self.sequence + 1, 1)); break;