mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-22 03:41:15 +00:00
Merge pull request #72 from nzp-team/Betty-Update
SERVER: Bouncing betty update
This commit is contained in:
commit
214e643062
2 changed files with 4 additions and 4 deletions
|
@ -139,7 +139,7 @@ void() Betty_CheckForRelease =
|
|||
if(self.grenade_delay < time)
|
||||
self.grenade_delay = time + 0.05;
|
||||
self.isBuying = true;
|
||||
Set_W_Frame (18, 23, 0.3, 5, GRENADE, Betty_Drop, "models/weapons/grenade/v_betty.mdl", true, S_RIGHT);
|
||||
Set_W_Frame (13, 19, 0.3, 5, GRENADE, Betty_Drop, "models/weapons/grenade/v_betty.mdl", true, S_RIGHT);
|
||||
sound (self, CHAN_WEAPON, "sounds/weapons/grenade/throw.wav", 1, ATTN_NORM);
|
||||
self.reload_delay2 = self.fire_delay2 = self.reload_delay = self.fire_delay = time + 0.4;
|
||||
self.throw_delay = time + 0.9;
|
||||
|
@ -147,7 +147,7 @@ void() Betty_CheckForRelease =
|
|||
// Keep holding it
|
||||
else {
|
||||
self.isBuying = true;
|
||||
Set_W_Frame (18, 18, 0, 0, GRENADE, Betty_CheckForRelease, "models/weapons/grenade/v_betty.mdl", true, S_RIGHT);
|
||||
Set_W_Frame (13, 13, 0, 0, GRENADE, Betty_CheckForRelease, "models/weapons/grenade/v_betty.mdl", true, S_RIGHT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -169,7 +169,7 @@ void() W_PrimeBetty =
|
|||
W_HideCrosshair(self);
|
||||
|
||||
// Play the "prime" animation for the betty viewmodel.
|
||||
Set_W_Frame (0, 18, 1, 0, GRENADE, Betty_CheckForRelease, "models/weapons/grenade/v_betty.mdl", true, S_RIGHT);
|
||||
Set_W_Frame (0, 13, 1, 0, GRENADE, Betty_CheckForRelease, "models/weapons/grenade/v_betty.mdl", true, S_RIGHT);
|
||||
|
||||
// Subtract a betty from our inventory, set up delays, prevent use spam.
|
||||
self.secondary_grenades -= 1;
|
||||
|
|
|
@ -154,7 +154,7 @@ void () W_Frame_Update =
|
|||
PlayWeaponSound(self.weapon, self.weapon_anim_type, FALSE, self.weaponframe);
|
||||
|
||||
// FIXME: We need a way to play sounds at specific frames for any viewmodel, not just weapons
|
||||
if (self.weaponmodel == "models/weapons/grenade/v_betty.mdl" && self.weaponframe == 12)
|
||||
if (self.weaponmodel == "models/weapons/grenade/v_betty.mdl" && self.weaponframe == 9)
|
||||
sound (self, CHAN_WEAPON, "sounds/weapons/grenade/prime.wav", 1, ATTN_NORM);
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue