SERVER: Stop trying to precache legacy Light sprites

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Ian 2023-03-21 12:39:35 -04:00 committed by GitHub
parent 02a2db5609
commit 203efa1d3e
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@ -87,15 +87,15 @@ void() light_environment = // Sun cast from Sky
void() light_fluorospark = // Light with buzz ambient void() light_fluorospark = // Light with buzz ambient
{ L_Setup(); } { L_Setup(); }
void() light_globe = // Light with visible globe void() light_globe = // Light with visible globe
{ Precache_Set("progs/s_light.spr"); makestatic(self); } { L_Setup(); makestatic(self); }
void() light_torch_small_walltorch = // Light with visible wall torch void() light_torch_small_walltorch = // Light with visible wall torch
{ Precache_Set("progs/flame.mdl"); makestatic(self); } { L_Setup(); makestatic(self); }
void() light_torch_small_yellow = // Light with small flame & fire sound void() light_torch_small_yellow = // Light with small flame & fire sound
{ Precache_Set("progs/flame2.mdl"); makestatic(self); } { L_Setup(); makestatic(self); }
void() light_torch_large_yellow = // Light with larger flame & fire sound void() light_torch_large_yellow = // Light with larger flame & fire sound
{ Precache_Set("progs/flame2.mdl"); self.frame = 1; makestatic(self); } { L_Setup(); self.frame = 1; makestatic(self); }
void() light_flame_small_white = // Light with small flame & fire sound void() light_flame_small_white = // Light with small flame & fire sound
{ Precache_Set("progs/flame2.mdl"); makestatic(self); } { L_Setup(); makestatic(self); }
// //
// -------------------- // --------------------