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SERVER: Stop trying to precache legacy Light sprites
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1 changed files with 5 additions and 5 deletions
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@ -87,15 +87,15 @@ void() light_environment = // Sun cast from Sky
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void() light_fluorospark = // Light with buzz ambient
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void() light_fluorospark = // Light with buzz ambient
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{ L_Setup(); }
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{ L_Setup(); }
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void() light_globe = // Light with visible globe
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void() light_globe = // Light with visible globe
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{ Precache_Set("progs/s_light.spr"); makestatic(self); }
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{ L_Setup(); makestatic(self); }
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void() light_torch_small_walltorch = // Light with visible wall torch
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void() light_torch_small_walltorch = // Light with visible wall torch
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{ Precache_Set("progs/flame.mdl"); makestatic(self); }
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{ L_Setup(); makestatic(self); }
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void() light_torch_small_yellow = // Light with small flame & fire sound
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void() light_torch_small_yellow = // Light with small flame & fire sound
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{ Precache_Set("progs/flame2.mdl"); makestatic(self); }
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{ L_Setup(); makestatic(self); }
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void() light_torch_large_yellow = // Light with larger flame & fire sound
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void() light_torch_large_yellow = // Light with larger flame & fire sound
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{ Precache_Set("progs/flame2.mdl"); self.frame = 1; makestatic(self); }
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{ L_Setup(); self.frame = 1; makestatic(self); }
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void() light_flame_small_white = // Light with small flame & fire sound
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void() light_flame_small_white = // Light with small flame & fire sound
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{ Precache_Set("progs/flame2.mdl"); makestatic(self); }
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{ L_Setup(); makestatic(self); }
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//
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//
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// --------------------
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// --------------------
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