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SERVER: Adjust bounding box size for Power-Ups
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1 changed files with 4 additions and 1 deletions
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@ -643,6 +643,9 @@ void() PU_Flash =
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#endif // FTE
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// Re-set the size after relink.
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setsize(self, '-8 -8 -16', '8 8 16');
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// Too late, free the Power-Up
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if (self.hitcount >= 40) {
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Light_None(self);
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@ -762,7 +765,7 @@ void(vector where, float type) Spawn_Powerup =
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powerup.solid = SOLID_TRIGGER;
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powerup.classname = "item_powerup";
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setsize(powerup, VEC_HULL_MIN, VEC_HULL_MAX);
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setsize(powerup, '-8 -8 -16', '8 8 16');
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powerup.movetype = MOVETYPE_NONE;
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Light_Green(powerup);
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