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Finish removing all Quakespasm inconsistencies in QC
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parent
6f85e5c6f1
commit
1afc19e785
3 changed files with 14 additions and 33 deletions
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@ -417,11 +417,7 @@ void() PU_MaxAmmo =
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// MAX AMMO! text
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#ifdef PC
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ScrollText("MAX AMMO!", tempe);
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#endif
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#ifdef HANDHELD
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nzp_maxammo();
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#endif
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#ifdef QUAKESPASM
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#else
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nzp_maxammo();
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#endif
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tempe = find(tempe, classname, "player");
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@ -158,43 +158,28 @@ void() W_FireRay =
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// Prepare trail effects.
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if (IsPapWeapon(porter.weapon)) {
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#ifdef HANDHELD
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porter.effects = EF_RAYRED;
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#endif // HANDHELD
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#ifdef QUAKESPASM
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porter.effects = EF_RED;
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#endif // QUAKESPASM
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#ifdef PC
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Light_Custom(porter, false, 75, 2, 0.25, 0.25);
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#else
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porter.effects = EF_RAYRED;
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#endif // PC
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} else {
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#ifdef HANDHELD
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porter.effects = EF_RAYGREEN;
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#endif // HANDHELD
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#ifdef QUAKESPASM
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porter.effects = EF_GREEN;
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#endif // QUAKESPASM
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#ifdef PC
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Light_Custom(porter, false, 75, 0.25, 2, 0.25);
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#endif // PC
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#else
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porter.effects = EF_RAYGREEN;
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#endif // PC
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}
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// final setup!
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@ -68,15 +68,15 @@ void() W_AimIn =
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self.weapon == W_HEADCRACKER || self.weapon == W_PENETRATOR) {
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SetUpdate(self, UT_ZOOM2, 0, 0, 0);
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#ifdef QUAKESPASM
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//#ifdef QUAKESPASM
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self.zoom = 1;
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//self.zoom = 1;
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#else
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//#else
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self.zoom = 2;
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#endif // QUAKESPASM
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//#endif // QUAKESPASM
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self.scopetime = time + 0.3;
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} else {
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