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Server: Populate Power-Up Array manually
Overcomes what is likely an FTEQCC compiler bug where just using a = b copying would result in a mis-match of first-values (id). Fixes dogs not always dropping Max Ammo's on NON-FTE.
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1 changed files with 21 additions and 3 deletions
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@ -76,6 +76,23 @@ PU_AddToStruct =
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powerup_count++;
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};
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//
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// PU_CopyStruct(to, from)
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// Copies a powerup_struct from to.
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//
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powerup_struct(powerup_struct to, powerup_struct from) PU_CopyStruct =
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{
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to.id = from.id;
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to.occupied = from.occupied;
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to.flash_screen = from.flash_screen;
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to.model_path = from.model_path;
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to.voiceover_path = from.voiceover_path;
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to.function = from.function;
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to.requirement_function = from.requirement_function;
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return to;
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}
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//
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// PU_PopulateArray()
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// Generates a Power-Up array with the Fisher-Yates shuffle
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@ -89,9 +106,10 @@ void() PU_PopulateArray =
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amount -= 1;
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powerup_struct temp;
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temp = powerup_array[i];
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powerup_array[i] = powerup_array[amount];
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powerup_array[amount] = temp;
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PU_CopyStruct(temp, powerup_array[i]);
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PU_CopyStruct(powerup_array[i], powerup_array[amount]);
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PU_CopyStruct(powerup_array[amount], temp);
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}
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};
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